System:
3rd Edition
Santa Claus Power Level 10, 210 PP
"
Merry Christmas to all,
And to all a good night!"
Abilities: 84 PP
Strength: 2
Stamina: 8
Agility: 5
Dexterity: 5
Fighting: 3
Intellect: 5
Awareness: 6
Presence: 8
Defenses: 20 PP
Dodge: +11/6 (21/16; +5 Agi +6)
Parry: +11/6 (21/16; +3 Fgt +8)
Toughness: +9 (+8 Sta +1 Protection)
Fortitude: +8 (+8 Sta +0)
Will: +12 (+6 Awe +6)
Offense
Initiative: +5
Unarmed +3 Close, DC 17 Toughness
Jolly Laughter Close Perception Area, DC 14 Dodge and DC 14 Will
Re-purposed Jump Ropes +6 Close, DC 21 Dodge Resists and DC 21 Damage or Sleight of Hand Escapes
Re-purposed Play Putty +8 Ranged, DC 21 Dodge
Re-purposed Perfect Gift +8 Ranged, DC 21 Will
Advantages: 22 PP
Animal Empathy, Beginner's Luck, Benefit (Worldwide Adoration), Equipment, Extraordinary Effort, Fascinate (Persuasion), Favored Environment (Cold), Favored Foe (Children), Fearless, Inspire 3, Interpose, Jack-of-All-Trades, Leadership, Luck 2, Ranged Attack, Teamwork, Tracking, Uncanny Dodge, Well-Informed
Equipment: Santa Suit (Immunity 1: Environmental Cold; 1 ep)
Skills: 66 Ranks, 33 PP
Acrobatics 0 (+5)
Athletics 4 (+6)
Close Combat 0 (+3)
Deception 0 (+8/10 Children)
Expertise (History) 2 (+7)
Expertise (Religion) 4 (+9)
Expertise (Toys) 6 (+11)
Expertise (Other) 0 (+5)
Insight 12 (+18/20 Children)
Intimidation 0 (+8/10 Children)
Investigation 0 (+5)
Perception 4 (+10/12 Children)
Persuasion 8 (+16)
Ranged Combat (Toys) 2 (+8)
Ranged Combat (Other) 0 (+6)
Sleight of Hand 6 (+11)
Stealth 14 (+19)
Technology 0 (+5)
Treatment 0 (+5)
Vehicles 4 (+9)
Powers: 41 PP
Greater Immortal
Immunity 1 (Aging) [1]
Protection 1 [1]
Immortality 2 (1 Week) [4]
Father Christmas
Quickness 12 [4]
-Limited 2 (to December 24th-25th)
Affliction (Entranced and Vulnerable, Stunned and Defenseless) 4 [8]
-Area (Perception)
-Extra Condition
-Limited Degree
Insubstantial 1 [2]
-Limited 3 (to entering and exiting buildings through chimneys and similar features)
Comprehend 3 [6]
-Speak, Understand, and Read All Languages
Santa's Sack
Easily Removable [-12]
Feature 2 (Toy Storage) [2]
Re-purposed Toys
-Jump Ropes
--Accurate Close Snare 11 [23]
-Alternate Effect: Play Putty [1]
--Affliction 11
---Increased Range (Ranged)
---Alternate Resistance (Dodge)
---Hindered, Immobile, Paralyzed
-Alternate Effect: Perfect Gift [1]
--Affliction 11
---Increased Range (Ranged)
---Will
---Impaired, Disabled, Unaware
Abilities (84) + Defenses (20) + Advantages (22) + Skills (33) + Powers (41) = 210
Complications
Responsibility
Fame
This Santa Claus is probably not much of a superhero in his own right--he can endure an attack by supervillains, but he's not too able to stop them--but he can help out a team of PC heroes and lend a notable hand.
To give him that ability to stand alongside superheroes I gave him a little more offensive capability than he's known for, but he's still not very good at
hurting anybody--it's just not his style. He can power stunt something easily enough, if he really has to bash a bad guy.
This Santa lacks any special ability to remember who all the children in the world are, etc., but if he could do that on his own why does he need a list? So I'm saying that it's not an innate power of his--that capability comes from equipment built into his workshop.
Quickness 12 is enough to perform tasks that normally take 3
years in 8 hours. That's probably more than enough. It doesn't cover travel time, but that's up to the
reindeer's Flight speed, not Santa's.
Santa's North Pole Workshop
PL 22, 65 Equipment points
Colossal Headquarters, Toughness +12
Features: Computer, Concealed (+10 DC to find), Grounds, Hangar, Infirmary, Isolated, Library, Living Space, Power System, and Workshop
Powers:
Senses 5
-Acute Rapid 3 (x1000) Visual Detect Naughty or Nice Limited to Children
-Remote Sensing (Visual) 22 (16,000 miles)
Mrs. Claus Power Level 6, 83 PP
"
I'm Mrs. Santa Claus,
Yes I'm married to him..."
Abilities: 40 PP
Strength: -1
Stamina: 4
Agility: 2
Dexterity: 4
Fighting: 1
Intellect: 2
Awareness: 5
Presence: 3
Defenses: 9 PP
Dodge: +5/3 (15/13; +2 Agi +3)
Parry: +4/2 (14/12; +1 Fgt +3)
Toughness: +5 (+4 Sta +1 Protection)
Fortitude: +4 (+4 Sta +0)
Will: +8 (+5 Awe +3)
Offense
Initiative: +2
Unarmed +1 Close, DC 14 Toughness
Ranged +4
Advantages: 9 PP
Diehard, Favored Environment (Cold), Favored Foe (Children), Fearless, Improved Defense, Interpose, Luck, Set-up, Teamwork
Skills: 36 Ranks, 18 PP
Athletics 0 (-1)
Close Combat 0 (+1)
Deception 0 (+3/5 Children)
Expertise (Baking) 10 (+14)
Expertise (History) 2 (+4)
Expertise (Toys) 4 (+6)
Insight 8 (+13/15 Children)
Intimidation 0 (+3/5 Children)
Perception 4 (+9/11 Children)
Persuasion 4 (+7)
Ranged Combat 0 (+4)
Stealth 2 (+4)
Treatment 2 (+4)
Powers: 4 PP
Lesser Immortal
Immunity 1 (Aging) [1]
Protection 1 [1]
Immortality 1 (2 Week) [2]
Abilities (40) + Defenses (12) + Advantages (9) + Skills (18) + Powers (4) = 83
Santa's Elves (Archetype, typical member)
PL 3, 54 PP; Minion Rank 4
Abilities: 20 PP
Strength: -1/-2
Stamina: 2
Agility: 1
Dexterity: 3
Fighting: 2
Intellect: 2
Awareness: 1
Presence: 0
Defenses: 4 PP
Dodge: +4/2 (15/13; +1 Agi +2 Size +1)
Parry: +4/2 (14/12; +2 Fgt +2 Size +0)
Toughness: +2 (+2 Sta)
Fortitude: +3 (+2 Sta +1)
Will: +3 (+1 Awe +2)
Offense
Initiative: +1
Unarmed +2 Close, DC 13 Toughness
Ranged +3
Advantages: 8 PP
Evasion, Favored Environment (Cold), Hide in Plain Sight, Improvised Tools, Set-Up, Skill Mastery (Expertise: Toys), Taunt, Teamwork
Skills: 24 Ranks, 12 PP
Athletics 0 (-2)
Close Combat 0 (+2)
Deception 0 (+0)
Expertise (Baking) 4 (+6)
Expertise (Toys) 10 (+12 w/Int, +13 w/Dex)
Insight 0 (+1)
Intimidation 0 (-4)
Perception 4 (+5)
Persuasion 2 (+2)
Ranged Combat 0 (+3)
Sleight of Hand 4 (+7)
Stealth 0 (+5)
Powers: 10 PP
Minor Immortal
Immunity 1 (Aging) [1]
Elfin
Shrinking 4 [9]
-Permanent
-Innate
Abilities (20) + Defenses (4) + Advantages (8) + Skills (12) + Powers (10) = 54
Dasher and Dancer and Prancer and Vixen, Comet and Cupid and Donner and Blitzen
PL 6, 64 PP
Abilities: 6 PP
Strength: 1/5
Stamina: 2/6
Agility: 4
Dexterity: -3
Fighting: 2
Intellect: -1
Awareness: 0
Presence: -2
Defenses: 12 PP
Dodge: +5/3 (15/13; +4 Agi -2 Size +3)
Parry: +3/1 (13/11; +2 Fgt -2 Size +3)
Toughness: +7 (+6 Sta +1 Protection)
Fortitude: +9 (+6 Sta +3)
Will: +3 (+0 Awe +3)
Offense
Initiative: +4
Gore +2 Close, DC 22 Toughness
Advantages: 8 PP
Animal Empathy, Favored Environment (Aerial), Great Endurance, Instant Up, Interpose, Move-by Action, Teamwork, Uncanny Dodge
Skills: 22 Ranks, 11 PP
Athletics 8 (+13)
Close Combat 0 (+2)
Deception 0 (-2)
Insight 0 (+0)
Intimidation 2 (+2)
Perception 4 (+4)
Persuasion 0 (-2)
Ranged Combat 0 (-3)
Stealth 8 (+10)
Powers: 27 PP
Minor Immortal
Immunity 1 (Aging) [1]
Reindeer
Growth 4 [9]
-Permanent
-Innate
Strength-Based Damage 2 [2]
Speed 1 [1]
Protection 1 [1]
Christmas Magic
Flight 2 [4]
Flight 18 [9]
-Limited 2 (to December 24th and 25th)
Abilities (6) + Defenses (12) + Advantages (8) + Skills (11) + Powers (27) = 64
Complications
Disability Santa's reindeer are quadrupeds and lack hands. They also can't speak (probably).
Rudolph
PL 6, 108 PP
Abilities: 16 PP
Strength: 1/5
Stamina: 2/6
Agility: 4
Dexterity: -3
Fighting: 2
Intellect: 0
Awareness: 1
Presence: 1
Defenses: 12 PP
Dodge: +5/3 (15/13; +4 Agi -2 Size +3)
Parry: +3/1 (13/11; +2 Fgt -2 Size +3)
Toughness: +7 (+6 Sta +1 Protection)
Fortitude: +7 (+6 Sta +1)
Will: +5 (+0 Awe +5)
Offense
Initiative: +8
Gore +4 Close, DC 22 Toughness
Nose So Bright Close Cone, DC 16 Dodge half, DC 16/13 Fortitude
Advantages: 14 PP
Animal Empathy, Assessment, Diehard, Favored Environment (Aerial), Great Endurance, Improved Initiative, Instant Up, Interpose, Move-by Action, Set-Up, Startle, Teamwork, Tracking, Uncanny Dodge
Skills: 32 Ranks, 16 PP
Athletics 8 (+13)
Close Combat (Gore) 2 (+4)
Close Combat (Other) 0 (+2)
Deception 0 (+1)
Insight 4 (+5)
Intimidation 4 (+7)
Perception 6 (+7)
Persuasion 0 (+0)
Ranged Combat 0 (-3)
Stealth 10 (+12)
Powers: 40 PP
Minor Immortal
Immunity 1 (Aging) [1]
Reindeer
Growth 4 [9]
-Permanent
-Innate
Strength-Based Damage 2 [2]
Speed 1 [1]
Protection 1 [1]
Christmas Magic
Flight 2 [4]
Flight 18 [9]
-Limited 2 (to December 24th and 25th)
Nose So Bright
Dazzle 6 [12]
-Fortitude, Visual
-Area (Cone)
-Close
Environment 1 [1]
-Light
Abilities (16) + Defenses (12) + Advantages (14) + Skills (16) + Powers (40) = 108
Complications
Disability Rudolph is a quadruped and lacks hands. He also can't speak (probably).