Contingency Healing

Delemental said:
You're better phrasing the Contingency better. Something like "When I am about to be subjected to an attack that would either kill me or render me incapacitated due to physical damage, Heal me" like Sejs suggested.
I'd argue that that is an invalid contingency. You can't make something contingent on what might happen, but has not already happened. The "circumstances" must occur. Any foretelling of the future is impossible.

Delemental said:
Out of curiosity, how is your cleric getting a Contingency spell? The easiest explanation is a multiclass Wizard 11/Cleric 11, though that would make you epic-level. Unless you're talking about the Craft Contingent Spell feat from Complete Arcane...
Or, he could be a mystic theurge or similar PrC.
 

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dvvega said:
Actually the rules support the theory that you take damage it is removed form your hit points immediately.

It doesn't support the theory that each hit point of damage reduces your hit points by 1 with a pause in between each point loss.

and

It does not say each hit point of damage reduces your current hit points one at a time. It just says it reduces the current hit points.

And in addition if you REALLY want a contingency healing there is a much better spell (I think its in Forgotten Realms somewhere) that is a specific contingency heal but better (7th level I think).

D

I am looking for those supporting rules.

If I may, using your quote from the SRD:
When your hit point total reaches 0, you’re disabled. When it reaches -1, you’re dying. When it gets to -10, you’re dead.

If you notice "When it gets to -10"

The rules do not say it increments, but it also does not say (as far as I know) that you go directly from 10 to -10, do not pass go. Though, in essence, to get from 10 to -10 I do have to calculate the numbers in between. Remember, the spell acts as an interruption - it is like a readied action, except it is a spell that is waiting.

Would you mind posting the spell name/source if you remember it?

Delemental: Nowhere in the rules does it say the damage is taken all at immediately. My DM is making a call based on his interpretation, however, if I find rules supporting my interpretation he will change his ruling (Unless it is game-breaking, which this is not game breaking).

I agree there are better wordings to the spell, but I am asking for this specific instance - or if we ignore the spells for this issue, I am asking how damage is resolved.

Just to note, I am not trying to argue just to argue, or to argue because it will benefit me in game play (I am not playing a cleric, or any otehr class that gets contingency or heal) - I am just arguing because I am curious.
 

Infiniti2000 said:
I'd argue that that is an invalid contingency. You can't make something contingent on what might happen, but has not already happened. The "circumstances" must occur. Any foretelling of the future is impossible.

Or, he could be a mystic theurge or similar PrC.

I thought the purpose of contingency was to word it on what "might" happen. My original statement was "If I reach negative hit points heal me". Well it MIGHT happen that I reach negative hit points. That is the basis of contingency - IF something happens. Obviously, the thing could not have already happened.<br><br>

Another way to get contingecy as a cleric is to have the Time Domain which gives contingency.

BTW: I am not playing a cleric, my DM and me just like to have discussions about rules and so forth - even if they do not come into play in our game.
 

AviLazar said:
This is what I am arguing:
Current HP 10
Damage to be taken 30

10,9,8...-1, (contingency heal kicks in), 150 (still 19 points to be taken) brining the person to 131.

I am saying the person never actually reaches -10. That is why I am looking for rules support (in either direction).

No, you're just wrong.

You don't increment down the count of hit points. Your hit points go directly to -20 in this example, and you die. The example you quoted about reaching -10 refers to the case of being between 0 and -10, when you take one point of damage each round until you stabilize or reach -10. And that still doesn't back up your claim that hit points go down incrementally when you take damage, because in the "dying" state, you take 1 point of damage every round. When you take damage, it applies as a single subtraction.
 

DanMcS said:
No, you're just wrong.

You don't increment down the count of hit points. Your hit points go directly to -20 in this example, and you die. The example you quoted about reaching -10 refers to the case of being between 0 and -10, when you take one point of damage each round until you stabilize or reach -10. And that still doesn't back up your claim that hit points go down incrementally when you take damage, because in the "dying" state, you take 1 point of damage every round. When you take damage, it applies as a single subtraction.

Support this with actual rules, otherwise you are just interpreting the rules differently then I am. I cam here asking for people to show me proof, so I need you to show me proof of your claim. Proof that comes from WoTC.
 

AviLazar said:
Support this with actual rules, otherwise you are just interpreting the rules differently then I am. I cam here asking for people to show me proof, so I need you to show me proof of your claim. Proof that comes from WoTC.
I did, but you haven't rebutted any of it.
 




AviLazar said:
Please show me. The only rules quoted in this thread did not discuss this.

See also the massive damage rule wherein you must make a save (or die) if you take 50 points from one blow. You don't take 1, then another, then another until it adds up to 50, they happen all at once.

Sorry, but this one is history. Your character died - get over it. Learn from it.

Set you contigency either as:

"If I will be killed by the damage, heal me first" (I am not sure this would work), or set a higher threshold, but choosing the number is tricky. Too high, and you kind of wasted a heal, too low and you're dead.

I also think there is a higher level spell that is set up to keep you from dying, but I do not know what it is.
 

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