dvvega said:
Actually the rules support the theory that you take damage it is removed form your hit points immediately.
It doesn't support the theory that each hit point of damage reduces your hit points by 1 with a pause in between each point loss.
and
It does not say each hit point of damage reduces your current hit points one at a time. It just says it reduces the current hit points.
And in addition if you REALLY want a contingency healing there is a much better spell (I think its in Forgotten Realms somewhere) that is a specific contingency heal but better (7th level I think).
D
I am looking for those supporting rules.
If I may, using your quote from the SRD:
When your hit point total reaches 0, you’re disabled. When it reaches -1, you’re dying. When it gets to -10, you’re dead.
If you notice "When it
gets to -10"
The rules do not say it increments, but it also does not say (as far as I know) that you go directly from 10 to -10, do not pass go. Though, in essence, to get from 10 to -10 I do have to calculate the numbers in between. Remember, the spell acts as an interruption - it is like a readied action, except it is a spell that is waiting.
Would you mind posting the spell name/source if you remember it?
Delemental: Nowhere in the rules does it say the damage is taken all at immediately. My DM is making a call based on his interpretation, however, if I find rules supporting my interpretation he will change his ruling (Unless it is game-breaking, which this is not game breaking).
I agree there are better wordings to the spell, but I am asking for this specific instance - or if we ignore the spells for this issue, I am asking how damage is resolved.
Just to note, I am not trying to argue just to argue, or to argue because it will benefit me in game play (I am not playing a cleric, or any otehr class that gets contingency or heal) - I am just arguing because I am curious.