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<blockquote data-quote="Andion Isurand" data-source="post: 2558548" data-attributes="member: 10062"><p>For me, the subtle nuances of how my character behaves and the smallest of details about his apperance, are reserved to be given away to others in accordance to a "Rate of Revelation".</p><p></p><p>Many other character descriptions I have seen, freely give away the whole story behind the character before one even gets a chance to interact with them. This can take a lot away from the interest to roleplay with that character, because it acts just like a spoiler for a movie or book.</p><p></p><p>Details beyond my character's apperance are not included in his actual ISRP description. I have always been careful to keep to a "Rate of Revelation" when playing my character. Basically, as you watch what he says and does over time, you will learn more about him.</p><p></p><p>Even Andion's familiar, Zephryn, is moved along using a Rate of Revelation. She is not included in my character's actual ISRP description, because she cannot always be seen or is somewhere else at times.</p><p></p><p>//////////////////////////////////////////</p><p></p><p>Almost every line my character speaks, is followed by a line of narration that informs other roleplayers "how" my character said what he said. Facial expressions and body language are also given to fill out his role in any given scene. Sometimes, these details can reflect greater aspects of Andion's life history.</p><p></p><p>It's rather simple for me to fall into playing a character once I have fleshed out the character's life story... down to the names and general descriptions of the character's family, freinds, enemies, places and events. Once I come to understand how these things would work together to define who my character is, I know how to make my character react to, and participate in, what goes on.</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 2558548, member: 10062"] For me, the subtle nuances of how my character behaves and the smallest of details about his apperance, are reserved to be given away to others in accordance to a "Rate of Revelation". Many other character descriptions I have seen, freely give away the whole story behind the character before one even gets a chance to interact with them. This can take a lot away from the interest to roleplay with that character, because it acts just like a spoiler for a movie or book. Details beyond my character's apperance are not included in his actual ISRP description. I have always been careful to keep to a "Rate of Revelation" when playing my character. Basically, as you watch what he says and does over time, you will learn more about him. Even Andion's familiar, Zephryn, is moved along using a Rate of Revelation. She is not included in my character's actual ISRP description, because she cannot always be seen or is somewhere else at times. ////////////////////////////////////////// Almost every line my character speaks, is followed by a line of narration that informs other roleplayers "how" my character said what he said. Facial expressions and body language are also given to fill out his role in any given scene. Sometimes, these details can reflect greater aspects of Andion's life history. It's rather simple for me to fall into playing a character once I have fleshed out the character's life story... down to the names and general descriptions of the character's family, freinds, enemies, places and events. Once I come to understand how these things would work together to define who my character is, I know how to make my character react to, and participate in, what goes on. [/QUOTE]
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