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<blockquote data-quote="Jardel_Karabella" data-source="post: 2558553"><p><strong>Contradictions here?</strong></p><p></p><p> </p><p></p><p>Generally for me most of my characters minor quirks and idiosincrocies seem to flow naturally. Most of them flow easily from either the character's back history or their personal passions. Occassionally I try to add a few things to make them interesting but usually they seem to manage it by themselves.</p><p></p><p>Often I find new quirks, traits and contradictions surface by themselves during the natural course of play as the character fills out, grows and expands. Indeed some of them are caused directly by the interaction with others.</p><p></p><p>If I have a favorite I think it would have to relate to Jardel's views to death and murder. On one hand he's a paid assassin, he loves his work and he's really good at it. However while he kills people for a variety of 'business' reasons he never succumbs to harming others for the usual motivations (anger, jealousy, revenge, etc). He's the 'bad' guy in a group of good people but when they're all grinding their teeth and thirsting for blood he's generally calm, collected and uncaring as to the life or death of the antagonist.</p><p></p><p>That one I did think out a lot in prior to bringing him on, mostly because I thought it'd be interesting to think about the different ways someone who deals in death could look at life, death and transitions. How would they justify their work? Indeed what value would they place on their work? In Jardel's case I think I went with what was (to me) the most interesting perspective due to all of the odd quirks and contradictions it contains.</p><p></p><p>Generally however it receives little response since whenever it happens people are usually to concerned with the bigger problems (such as say... how to kill/save the antagonist in the set situation). A few those I most frequently associate with and game with have noticed it and, like myself, found it somewhat amusing.</p><p></p><p>Just a little side note:</p><p></p><p></p><p>This seems perfectly natural to me. To me the connection of 'evil' is really an insignificant one and one that generally doesn't loan itself well to comaradary and kinship. The anti-paldin will have his skewed perspective of the world, and the assassin his... doubtlessly these will be different skews and will probably conflict in many ways. Perhaps the paladin feels the only true defeat of an enemy is when you humilate then execute them publically while the assassin feels it comes from killing them in their sleep and disappear without a trace.</p><p></p><p>That along could be enough for them to decide the existance of the other is unacceptable. Evil frequently battles evil... generally stabbing itself in the back with a nasty dagger.</p><p></p><p>Good often has the good sense to settle for punching itself in the nose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2558553"] [b]Contradictions here?[/b] Generally for me most of my characters minor quirks and idiosincrocies seem to flow naturally. Most of them flow easily from either the character's back history or their personal passions. Occassionally I try to add a few things to make them interesting but usually they seem to manage it by themselves. Often I find new quirks, traits and contradictions surface by themselves during the natural course of play as the character fills out, grows and expands. Indeed some of them are caused directly by the interaction with others. If I have a favorite I think it would have to relate to Jardel's views to death and murder. On one hand he's a paid assassin, he loves his work and he's really good at it. However while he kills people for a variety of 'business' reasons he never succumbs to harming others for the usual motivations (anger, jealousy, revenge, etc). He's the 'bad' guy in a group of good people but when they're all grinding their teeth and thirsting for blood he's generally calm, collected and uncaring as to the life or death of the antagonist. That one I did think out a lot in prior to bringing him on, mostly because I thought it'd be interesting to think about the different ways someone who deals in death could look at life, death and transitions. How would they justify their work? Indeed what value would they place on their work? In Jardel's case I think I went with what was (to me) the most interesting perspective due to all of the odd quirks and contradictions it contains. Generally however it receives little response since whenever it happens people are usually to concerned with the bigger problems (such as say... how to kill/save the antagonist in the set situation). A few those I most frequently associate with and game with have noticed it and, like myself, found it somewhat amusing. Just a little side note: This seems perfectly natural to me. To me the connection of 'evil' is really an insignificant one and one that generally doesn't loan itself well to comaradary and kinship. The anti-paldin will have his skewed perspective of the world, and the assassin his... doubtlessly these will be different skews and will probably conflict in many ways. Perhaps the paladin feels the only true defeat of an enemy is when you humilate then execute them publically while the assassin feels it comes from killing them in their sleep and disappear without a trace. That along could be enough for them to decide the existance of the other is unacceptable. Evil frequently battles evil... generally stabbing itself in the back with a nasty dagger. Good often has the good sense to settle for punching itself in the nose. :D [/QUOTE]
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