Hey Folks,
I'm sure this has been done at some point before, but I wanted to get some opinions on my take on a conversion for the Bladesinger PrC.
Now, I know that some of you will say "Why not just use the Magus?" My reasoning is that you just don't always get the same flavor. While I know there are some out there who like using the bard, to me the Bladesinger will always be a Fighter/Mage hybrid.... but why not open the field anyways.
I like the fact that the wizard let's you use a weapon as a Arcane Focus, and with all the different combat styles that the fighter gets now, the sky is the limits.
So anyways, I went back to the PrC done in the 3.5 book "The Complete Warrior", and also made some reference to the version found in "Races of Faerun". That said, a good chuck of this was also borrowed and tweaked from here.
So, lest I risk being a bit long-winded, here is my submission. Please be gentle. I bruise easily.
I'm sure this has been done at some point before, but I wanted to get some opinions on my take on a conversion for the Bladesinger PrC.
Now, I know that some of you will say "Why not just use the Magus?" My reasoning is that you just don't always get the same flavor. While I know there are some out there who like using the bard, to me the Bladesinger will always be a Fighter/Mage hybrid.... but why not open the field anyways.
I like the fact that the wizard let's you use a weapon as a Arcane Focus, and with all the different combat styles that the fighter gets now, the sky is the limits.
So anyways, I went back to the PrC done in the 3.5 book "The Complete Warrior", and also made some reference to the version found in "Races of Faerun". That said, a good chuck of this was also borrowed and tweaked from here.
So, lest I risk being a bit long-winded, here is my submission. Please be gentle. I bruise easily.

[FONT=Times New Roman, serif]Bladesinger[/FONT]
[FONT=Times New Roman, serif]Hit Die: d8[/FONT]
[FONT=Times New Roman, serif]Requirements[/FONT]
[FONT=Times New Roman, serif]Race: [/FONT][FONT=Times New Roman, serif]Elf or Half-Elf.[/FONT]
[FONT=Times New Roman, serif]Base Attack Bonus:[/FONT][FONT=Times New Roman, serif] +5.[/FONT]
[FONT=Times New Roman, serif]Skills:[/FONT][FONT=Times New Roman, serif] Acrobatics 2 rank, Perform (dance) 2 rank[/FONT]
[FONT=Times New Roman, serif]Feats:[/FONT][FONT=Times New Roman, serif] Combat Casting, Combat Expertise, Dodge, Weapon Focus (Any light or one-handed melee weapon), Still Spell.[/FONT]
[FONT=Times New Roman, serif]Spells:[/FONT][FONT=Times New Roman, serif] Able to cast arcane spells of 1[/FONT][FONT=Times New Roman, serif]st[/FONT][FONT=Times New Roman, serif] level.[/FONT]
[FONT=Times New Roman, serif]Class Skills[/FONT]
[FONT=Times New Roman, serif]The Bladesinger's class skills (and the key ability for each skill) are Acrobatics (Dex), Knowledge (arcana) (Int), Perform (Cha), Spellcraft (Int)[/FONT]
[FONT=Times New Roman, serif]Skill Points at Each Level:[/FONT][FONT=Times New Roman, serif] 2 + Int modifier.[/FONT]
[FONT=Times New Roman, serif]Class Features[/FONT]
[FONT=Times New Roman, serif]All of the following are class features of the Bladesinger prestige class.[/FONT]
[FONT=Times New Roman, serif]Weapon and Armor Proficiency: [/FONT][FONT=Times New Roman, serif]Bladesingers gain no proficiency with any weapon. They gain proficiency with light armor but not with shields.[/FONT]
[FONT=Times New Roman, serif]Spells per day: [/FONT][FONT=Times New Roman, serif]At every level except 1st, 5th, and 9th the Bladesinger gains additional spellcasting level, spells per day, and spells known (if he is a spontaneous caster) as if he had also gained a level in one arcane spellcasting class he belonged to before adding levels in bladesinger. He does not gain any other benefits a character of that class would have gained upon reaching a new level.[/FONT]
[FONT=Times New Roman, serif]Bladesong Combat Style: [/FONT][FONT=Times New Roman, serif]Starting at 1st level the Bladesinger can initiate the graceful and deadly dance known as the bladesong. He gains the following benefits while bladesinging, a +1 to attack, damage, and CMB with any melee attack using his chosen weapon, a +1 bonus to concentration checks made to cast defensively, and a +1 bonus to AC and CMD. At each odd level he gains an additional +1 to his attack, damage, CMB, and concentration checks made to cast defensively (to a maximum of +5 at 9th level; AC and CMD bonuses may not exceed Intelligence bonus). To initiate the bladesong, which costs a free action, the Bladesinger must have his chosen weapon in one hand and and nothing in the other and be wearing light or no armor. Starting at 1st level the bladesong can be used for a number of rounds per day equal to 4 + Dexterity modifier, each level after 1st he can use the bladesong for an additional 2 rounds per day. At the end of the bladesong he is fatigued for twice the number of rounds he spent bladesinging.[/FONT]
[FONT=Times New Roman, serif]Weapon Mastery: [/FONT][FONT=Times New Roman, serif]A Bladesinger chooses to use one type of weapon (such as longsword, heavy mace, battle axe, etc) to the exclusion of all others. This must be a light or one-handed melee weapon in which he has the Weapon Focus feat (swords are most common, but any qualifying weapon type is allowed; see requirements above). A Bladesinger may treat this chosen weapon as if he had the Weapon Finesse feat, even if its weapon type wouldn't normally benefit from the feat. Once selected this cannot be changed, and from this point forward whenever he uses any other melee weapon than that of his chosen weapon type, he receives a -2 to attack rolls (spells are not affected).[/FONT]
[FONT=Times New Roman, serif]Lesser Spellsong: [/FONT][FONT=Times New Roman, serif]Due to his intensive training with both sword and magic, the Bladesinger can wear light armor with no chance of arcane spell failure while using his Bladesong Combat Style.[/FONT]
[FONT=Times New Roman, serif]Song of Channeling: [/FONT][FONT=Times New Roman, serif]While using his Bladsong Combat Style, a 2nd-level Bladesinger can use cast and deliver a touch spell spell through his chosen weapon as part of a standard attack action. Casting a spell in this manner does not provoke an attack of opportunity. At 5th-level he can cast a touch spell as part of a full attack action while bladesinging, the spell affects each target he hits in melee combat that round and is discharged at the end of the round.[/FONT]
[FONT=Times New Roman, serif]Song of Celerity: [/FONT][FONT=Times New Roman, serif]At 3rd level, while in his bladesong and making an attack or full attack action, a Bladesinger may cast one spell of up to 2nd-level as a swift action, as if using the Quicken Spell feat, without increasing its effective level or casting time. At 7th-level he may use this ability to cast up to 4th-level spells, and at 10th-level he may use it on up to 6th-level spells. He can use this ability once per day at 3rd level and one additional time per day at levels 7 and 10, to a total of 3 times per day.[/FONT]
[FONT=Times New Roman, serif]Bonus Feat: [/FONT][FONT=Times New Roman, serif]At 4th-level, and again at 8th, a Bladesinger gains a bonus feat that must be chosen from the list of Combat Feats.[/FONT]
[FONT=Times New Roman, serif]Greater Spellsong: [/FONT][FONT=Times New Roman, serif]At 6th-level, the Bladesinger's ability to cast in light armor improves. He may do so at any time, not just while using the Bladesong Combat Style.[/FONT]
[FONT=Times New Roman, serif]Song of Power: [/FONT][FONT=Times New Roman, serif]At 9th-level, the Bladesinger channel a touch spell through his weapon to more easily overcome the spell resistance of an opponent. When using the Song of Channeling ability, the Bladesinger may choose to recieve a +2 to attempt to overcome any spell resistance. If he succeeds, the spell cast does not have it's normal effect. Instead, any resistance of the creature's associated with the type of spell used (cold, fire, acid, etc) are temporarily disabled for as many rounds as half the level of the spell used, rounded down (minimum 1). Immunities to elements or magic in general are not effected in this way. This ability only works while using the Bladesong Combat Style.[/FONT]
[FONT=Times New Roman, serif]Bladesong Mastery: [/FONT][FONT=Times New Roman, serif]A 10th-level Bladesinger becomes a master of his deadly artform. He is longer fatigued after his bladesong expires. Furthermore, while using the Bladesong Combat Style he may choose to make one additional attack each round at his highest base attack bonus, when using the full-attack action. This attack and all others are at a -2 to the attack roll, until the beginning of his next round.[/FONT]
Lvl BAB Fort Ref Will Special
1 +1 +0 +1 +1 Bladesong Combat Style, Weapon Mastery, Lesser Spellsong
2 +2 +1 +1 +1 Song of Channeling (+1 arcane caster)
3 +3 +1 +2 +2 Song of Celerity (2nd) (+1 arcane caster)
4 +4 +1 +2 +2 Bonus Feat (+1 arcane caster)
5 +5 +2 +3 +3 Song of Channeling (Full Attack)
6 +6 +2 +3 +3 Greater Spellsong (+1 arcane caster)
7 +7 +2 +4 +4 Song of Celerity (4th) (+1 arcane caster)
8 +8 +3 +4 +4 Bonus Feat (+1 arcane caster)
9 +9 +3 +5 +5 Song of Power
10 +10 +3 +5 +5 Song of Celerity (6th), Bladesong Mastery (+1 arcane caster)
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