SatanasOz
Explorer
I am currently running Cormyr: Tearing of the Weave for a group of 5-6 players. They are of the level recomended by the adventure (5th in Chapter 3 now) and I am roughly sticking to the CRs of the monsters published in the Adventure. So far (chapter 1 & 2), it has been working out pretty well. I re-skinned a lot of monsters, build some NPC with character levels. But this next section has a lot of statted NPC, so I am looking for feedback on wether I am still somewhat apropriate for the CR / Level range.
So I would start off with the first two listed encounters:
Encounter L1 - Gatehouse attack
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Encounter L1A - Gatehouse Defense
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Encounter L2 - Main Courtyard
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Encounter L3 - Entry
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Encounter L7 - Great Hall
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Encounter L8 - Great Tower
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Encounter L9 - Great Tower
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So I would start off with the first two listed encounters:
Encounter L1 - Gatehouse attack
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- 1x Will-o'-wisp - was CR6, will use 1 or 2 W-o'-w from the MM (CR2) instead
- 2x Gatehouse Guards CR1 - Roguish types, will re-skin the Spy from MM (CR1)
- 2x Shadowslain Lizardfolk CR2 - Baseline mook from the Shadowslain faction. Used a lizardfolk, made it undead and added special abilities. see statt block below.

Encounter L1A - Gatehouse Defense
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- 3x Shadar-Kai CR1 - baseline shadar-kai based on the drow from MM plus special abilites based on 3.5E and other homebrew. I did not use the Mordenkainen's version, since it seems thematically too different from 3.5 Forgotten Realms as described in the adventure. See statblock below.
- 1x Kithguard Maurran CR5 - upscaled shadar-kai combined with the master thief from Volo's. See statblock below.


Encounter L2 - Main Courtyard
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- 5x Shadowslain Lizardfolk CR2 - See first post.
- 1x Starweaver Bestara Monscroll CR5 - Human Cleric 5 Shar. Build as a statted human cleric 5 (Trickery Domain). I have the feeling this one is a bit on the weak side for CR5. See stat block below.
Encounter L3 - Entry
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- 3x human evoker (Dava, Mendios, and Zephan) CR1 - Replaced with Wizard Apprentice (VGM) CR 1/4. I am not worried about the lower CR, these poor dominated victims and the PCs should feel bad if they kill them outright.
- 1x Halish (human cleric) CR3 - Priest from MM CR 2 - same as for the evorkers, I am not worried about the CR. If the PCs kill them, shame on them.
Encounter L7 - Great Hall
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- 5x Shadowslain Lizardfolk CR 2 - see above.
- Ketsarra Shadowscale (shadowslain half-black dragon lizardfolk cleric 4) CR 6 - Well, that was a mouth full in 3rd edition. I started from the MM half-red dragon and added Shadowslain features. In turn, I skipped the character levels in favour of more streamlined mechanics, making her a Fighter type primarily. See stat block below.
- Kithlord Thieraven (shadar-kai sorcerer 6) CR6 - I am changing this out for a half-elven wizard for story reasons. This will be the brother of one of my PCs. I used Rath Modar from Rise of Tiamat as a baseline, changed out spells and made him a half-elf. See stat block below.
Encounter L8 - Great Tower
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- Shadow Mastif CR3 - just swapped out with a Shadow Mastif (VgM) CR2, should be fine
- 2x Shadar-Kai CR1 - See stat block above in L1A
- 2x Shadowslain Lizardfolk CR2 - see stat block above in L1
Encounter L9 - Great Tower
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- Khumat (outsider[extraplanar]) CR8 - Even though this is supposed to be a shadow crocodile creatue, 3.5 stats are for a straight up bruiser with some damage resistance. Replaced with a Hezrou (MM) CR8 - only change is to remove Stench and add a paralizing grapple (like an Otyugh) to the bite attack: "If the target is Medium or smaller, it is grappled (escape DC 14) and restrained until the grapple ends."
- 3x Lizardfolk (exhausted) CR1, potential ally - Lizardfolk (MM) CR 1/2 with 3 levels of exhaustion
- Chieftain Gathan (exhausted) CR3, potential ally - Lizardfolk King (MM) CR4 with 3 levels of exhaustion
- Ashala (exhausted) CR3, potential ally - Lizardfolk Shaman (MM) CR2 with 3 levels of exhaustion
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