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D&D Older Editions
Converted OD&D vermin
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<blockquote data-quote="Sixten" data-source="post: 1400867" data-attributes="member: 5641"><p>I've dug up and updated to 3.5E some conversions I'd done of some critters from Basic/Expert D&D. Since I'm not very experienced at this yet (conversions in general, or updates to 3.5), I'd appreciate any feedback y'all might have to offer. I can post the OD&D stats for comparison if requested.</p><p></p><p><strong>Monstrous Spider, Tarantella</strong></p><p></p><p>Large Vermin</p><p>HD: 4d8+4 (22 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft. (8 squares), climb 20 ft.</p><p>Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +3/+8</p><p>Attack: Bite +3 melee (1d8+1 plus poison)</p><p>Full Attack: Bite +3 melee (1d8+1 plus poison)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 13, Dex 17, Con 12, Int -, Wis 10, Cha 2</p><p>Skills: Climb +11, Hide +3, Jump +11, Spot +8</p><p>Feats: --</p><p>Environment: Temperate and warm forest and underground</p><p>Organization: Solitary or Pod (1-3)</p><p>Challenge Rating: 2</p><p>Treasure: 10% chance of 1-100 cp and 1-100 sp, 5% chance of carrying 1 gem, and 5% chance of any item</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p></p><p>The monstrous tarantella does not spin webs. Rather, it is a hunting spider with a unique venom.</p><p></p><p><strong>Poison (Su):</strong> The bite of a tarantella causes painful spasms that resemble a frantic dance. The victim may make a Fortitude save (DC 13) to negate the effect. If the save is failed, the victim suffers a -2 circumstance penalty to all attack rolls, checks, and Reflex saves, and opponents gain a +2 circumstance bonus on rolls to hit the affected creature. The "dance" will continue for 2d6 x 10 minutes. However, the victim will tire quickly, becoming fatigued after ten minutes, exhausted after thirty, and falling unconscious after an hour. Dispel magic or neutralize poison will stop the dancing.</p><p></p><p><strong>Tremorsense (Ex):</strong> A monstrous tarantella can detect and pinpoint any creature or object within 60 feet in contact with the ground.</p><p></p><p><strong>Skills:</strong> Monstrous tarantellas receive a +8 racial bonus to Climb checks, a +4 racial bonus to Hide checks, a +10 racial bonus to Jump checks, and a +8 racial bonus to Spot checks. A monstrous tarantellas uses its Dexterity modifier on Climb checks, and can always choose to take 10, even if rushed or threatened.</p></blockquote><p></p>
[QUOTE="Sixten, post: 1400867, member: 5641"] I've dug up and updated to 3.5E some conversions I'd done of some critters from Basic/Expert D&D. Since I'm not very experienced at this yet (conversions in general, or updates to 3.5), I'd appreciate any feedback y'all might have to offer. I can post the OD&D stats for comparison if requested. [b]Monstrous Spider, Tarantella[/b] Large Vermin HD: 4d8+4 (22 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +3/+8 Attack: Bite +3 melee (1d8+1 plus poison) Full Attack: Bite +3 melee (1d8+1 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +5, Ref +4, Will +1 Abilities: Str 13, Dex 17, Con 12, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +3, Jump +11, Spot +8 Feats: -- Environment: Temperate and warm forest and underground Organization: Solitary or Pod (1-3) Challenge Rating: 2 Treasure: 10% chance of 1-100 cp and 1-100 sp, 5% chance of carrying 1 gem, and 5% chance of any item Alignment: Always neutral Advancement: - The monstrous tarantella does not spin webs. Rather, it is a hunting spider with a unique venom. [b]Poison (Su):[/b] The bite of a tarantella causes painful spasms that resemble a frantic dance. The victim may make a Fortitude save (DC 13) to negate the effect. If the save is failed, the victim suffers a -2 circumstance penalty to all attack rolls, checks, and Reflex saves, and opponents gain a +2 circumstance bonus on rolls to hit the affected creature. The "dance" will continue for 2d6 x 10 minutes. However, the victim will tire quickly, becoming fatigued after ten minutes, exhausted after thirty, and falling unconscious after an hour. Dispel magic or neutralize poison will stop the dancing. [b]Tremorsense (Ex):[/b] A monstrous tarantella can detect and pinpoint any creature or object within 60 feet in contact with the ground. [b]Skills:[/b] Monstrous tarantellas receive a +8 racial bonus to Climb checks, a +4 racial bonus to Hide checks, a +10 racial bonus to Jump checks, and a +8 racial bonus to Spot checks. A monstrous tarantellas uses its Dexterity modifier on Climb checks, and can always choose to take 10, even if rushed or threatened. [/QUOTE]
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