Sixten
First Post
I've dug up and updated to 3.5E some conversions I'd done of some critters from Basic/Expert D&D. Since I'm not very experienced at this yet (conversions in general, or updates to 3.5), I'd appreciate any feedback y'all might have to offer. I can post the OD&D stats for comparison if requested.
Monstrous Spider, Tarantella
Large Vermin
HD: 4d8+4 (22 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+8
Attack: Bite +3 melee (1d8+1 plus poison)
Full Attack: Bite +3 melee (1d8+1 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 13, Dex 17, Con 12, Int -, Wis 10, Cha 2
Skills: Climb +11, Hide +3, Jump +11, Spot +8
Feats: --
Environment: Temperate and warm forest and underground
Organization: Solitary or Pod (1-3)
Challenge Rating: 2
Treasure: 10% chance of 1-100 cp and 1-100 sp, 5% chance of carrying 1 gem, and 5% chance of any item
Alignment: Always neutral
Advancement: -
The monstrous tarantella does not spin webs. Rather, it is a hunting spider with a unique venom.
Poison (Su): The bite of a tarantella causes painful spasms that resemble a frantic dance. The victim may make a Fortitude save (DC 13) to negate the effect. If the save is failed, the victim suffers a -2 circumstance penalty to all attack rolls, checks, and Reflex saves, and opponents gain a +2 circumstance bonus on rolls to hit the affected creature. The "dance" will continue for 2d6 x 10 minutes. However, the victim will tire quickly, becoming fatigued after ten minutes, exhausted after thirty, and falling unconscious after an hour. Dispel magic or neutralize poison will stop the dancing.
Tremorsense (Ex): A monstrous tarantella can detect and pinpoint any creature or object within 60 feet in contact with the ground.
Skills: Monstrous tarantellas receive a +8 racial bonus to Climb checks, a +4 racial bonus to Hide checks, a +10 racial bonus to Jump checks, and a +8 racial bonus to Spot checks. A monstrous tarantellas uses its Dexterity modifier on Climb checks, and can always choose to take 10, even if rushed or threatened.
Monstrous Spider, Tarantella
Large Vermin
HD: 4d8+4 (22 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+8
Attack: Bite +3 melee (1d8+1 plus poison)
Full Attack: Bite +3 melee (1d8+1 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 13, Dex 17, Con 12, Int -, Wis 10, Cha 2
Skills: Climb +11, Hide +3, Jump +11, Spot +8
Feats: --
Environment: Temperate and warm forest and underground
Organization: Solitary or Pod (1-3)
Challenge Rating: 2
Treasure: 10% chance of 1-100 cp and 1-100 sp, 5% chance of carrying 1 gem, and 5% chance of any item
Alignment: Always neutral
Advancement: -
The monstrous tarantella does not spin webs. Rather, it is a hunting spider with a unique venom.
Poison (Su): The bite of a tarantella causes painful spasms that resemble a frantic dance. The victim may make a Fortitude save (DC 13) to negate the effect. If the save is failed, the victim suffers a -2 circumstance penalty to all attack rolls, checks, and Reflex saves, and opponents gain a +2 circumstance bonus on rolls to hit the affected creature. The "dance" will continue for 2d6 x 10 minutes. However, the victim will tire quickly, becoming fatigued after ten minutes, exhausted after thirty, and falling unconscious after an hour. Dispel magic or neutralize poison will stop the dancing.
Tremorsense (Ex): A monstrous tarantella can detect and pinpoint any creature or object within 60 feet in contact with the ground.
Skills: Monstrous tarantellas receive a +8 racial bonus to Climb checks, a +4 racial bonus to Hide checks, a +10 racial bonus to Jump checks, and a +8 racial bonus to Spot checks. A monstrous tarantellas uses its Dexterity modifier on Climb checks, and can always choose to take 10, even if rushed or threatened.
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