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General Tabletop Discussion
D&D Older Editions
Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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<blockquote data-quote="Retreater" data-source="post: 7879941" data-attributes="member: 42040"><p>As someone who has played Shadowrun, I can also attest that the "large piles of dice" in 13A wasn't by default the biggest deal breaker for our group. It just came across as artificial number inflation. But it was a contributor. I think that the 13A game was just supplanted for our group by other narrative-focused (and less crunchy) fantasy RPG options. We were looking for a counter to 4E and Pathfinder. 13A filled the gap for a time. But then came Fantasy Age, Dungeon World, and 5E, all of which filled our needs better. I do wish the designers (and the fans of their system) all the luck. </p><p>However, I tend to lump it in the "and then there are these other systems" category, along with Castles & Crusades and Forbidden Lands. These are systems that do a couple of things very well and can be mined for ideas, but at the end of the day, they aren't going to be my system of choice. [Out of all of them, I think Castles & Crusades probably got the short shrift for being close to 5e but lost in the shuffle - but that's a topic for another thread.]</p></blockquote><p></p>
[QUOTE="Retreater, post: 7879941, member: 42040"] As someone who has played Shadowrun, I can also attest that the "large piles of dice" in 13A wasn't by default the biggest deal breaker for our group. It just came across as artificial number inflation. But it was a contributor. I think that the 13A game was just supplanted for our group by other narrative-focused (and less crunchy) fantasy RPG options. We were looking for a counter to 4E and Pathfinder. 13A filled the gap for a time. But then came Fantasy Age, Dungeon World, and 5E, all of which filled our needs better. I do wish the designers (and the fans of their system) all the luck. However, I tend to lump it in the "and then there are these other systems" category, along with Castles & Crusades and Forbidden Lands. These are systems that do a couple of things very well and can be mined for ideas, but at the end of the day, they aren't going to be my system of choice. [Out of all of them, I think Castles & Crusades probably got the short shrift for being close to 5e but lost in the shuffle - but that's a topic for another thread.] [/QUOTE]
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Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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