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Converting Al-Qadim and Oriental Adventures creatures

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I like those stats.

Let's see... they obviously have improved grab, constrict, fire resistance, cold vulnerability... anything else?
 

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Added to Homebrews.

The sartani have an overall armor class of 2; however, should only the shell covered parts of their body he exposed, they have an AC of -2.

Light fortification?

Because they possess both gills and lungs, sartani are equally at home in water or on land.

Aquatic subtype and amphibious SQ?

They are immune to water-based attacks, and their hard shell affords some protection from flame-based attacks such that they gain a +2 on all saving throws vs. fire and suffer -1 point of damage per die (though never less less than one). However, being the creatures of warm tropical oceans, sartani are particularly vulnerable to cold. They save against cold-based attacks at -1 and suffer an additional point of damage per die. A cone of cold causes damage and slows the creature to half normal speed if the saving throw is failed. This frost rigidity lasts for 2d4 rounds or until the creature can completely immerse itself in the warm sea for one round.

I agree with resistance to fire (10?) and vulnerability to cold. Do we want to do anything with the immunity to water-based attacks and the frost rigidity?

Unconfirmed reports describe them as attacking passing ships by cracking open the hull with their claws to extract the helpless seamen within.

Give them the constrict ship ability we gave the sea titan?
 

Constrict ship seems needless--they can just attack ships the old fashioned way. We might give them the ability to ignore some hardness, though... then give them Improved Sunder.

I like frost rigidity slowing them--we could use golem weaknesses as a model.

They're definately amphibious, and I like the idea of giving them light fortification.
 

Frost Rigidity (Ex): A magical attack that deals cold damage slows a sartani (as the slow spell) for 2d4 rounds, with no saving throw. The sartani can end the effect early if it can immerse itself in warm water.

Look OK?

Borrowing and modifying from the dacentrurus...

Fortification (Ex): The chitinous shell of a sartani protects many of its vital areas. Any critical hit or sneak attack made against a sartani has a 25% chance of failing, dealing only normal damage.

Should we just treat their claws as adamantine weapons for the purpose of bypassing hardness?
 

Adamantine would work, but seems a little much. I was thinking "ignores the first five points of hardness", so they could chew through wood, but since they're of reasonably high CR...
 

Updated.

Special Attacks: Constrict 3d6+15?

Resistance to fire 20?

Skills: 11
Put it all in Spot?

Feats: 3
Awesome Blow, Improved Bull Rush, Improved Sunder (B), Power Attack?

Alignment: Usually chaotic neutral?

Advancement: x

A sartani stands 14 to 20 feet tall and weighs x pounds. (Frost giant is 2800 pounds at 15 feet and storm giant is 12000 pounds at 21 feet, so maybe 3000 to 12000 pounds to account for the added carapace weight?)
 

Advancement by hit dice or class, I think. Let's go resist fire 20 to make up for the cold vulnerability. Feats and constrict sound about right.
 

Updated.

Although we're nearly done, the low HD are bothering me. Even the lowly hill giant has 12 HD. I'm thinking we should boost them to 18 HD (1 above the cloud giant, the weakest of the Huge giants). Thoughts?
 

I dunno, I kind of like them with the low HD. Lets lower-level characters feel cool for taking down a big crab-man, and lets DMs throw hordes of them at his players.
 


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