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Converting Al-Qadim and Oriental Adventures creatures

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I'd say yes to the subtypes and also to adding reptilian to the lesser version. But I think the tail sweep should only affect smaller critters, since it only reaches 5ft.

Alternatively, we could just allow it to make trip attacks with its tail, which would not have a size limit (but would be affected by size modifiers). Thoughts?

Should we add glaive to the weapon proficienies, since we decided that would be the chosen weapon of Ragarra?
 

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Sure, let's give it a trip attack with the tail (like the wolf again?).

I'm all for adding glaive to weapon proficiency.
 




I've got a couple undead earmarked for "Horror Month", but I'll add those two to the requests list.
 

Sundel Bolong (Lesser Spirit)
Frequency: Rare
No. Appearing: 1
Armor Class: 8
Move: 12.
Hit Dice: 2
% in Lair: Nil
Treasure Type: Nil
No. of Attacks: 2
Damage/Attack: 1-3/1-3
Special Attacks: Charm, fear (see below)
Special Defenses: +1 or better weapon to hit, etherealness
at will
Magic Resistance: Standard
Intelligence: Low
Alignment: Neutral Evil
Size: M
Psionic Ability: Nil
Attack/defense modes: Nil
Level/X.P. Value: III/52 + 2 per hp

The sundel bolong is an evil spirit visible only to male characters. It appears as a beautiful woman with long, black hair that hangs below her waist. This hair hides the distinguishing feature of a sundel bolong: a gaping hole through the middle of its back.

Lone males are this spirit’s typical victims. It appears to them, perhaps stepping out from behind a tree or rock, and beckons, wordlessly promising gratuitous, earthly delights. Characters who choose not to follow of their own will must save versus spells or be charmed into doing so anyway. If the charm fails, then the character sees the hole in the woman, and realizes its supernatural character; he must then save versus wands or be struck by fear.

Characters foolish or unfortunate enough to follow a sundel bolong apparently find their expected pleasures abruptly terminated, as such men are always later found dead and horribly mutilated.

The sundel bolong avoids melee; its first defense is to inspire fear; then, it may retreat to the ethereal plane. If caught there, it may defend itself with its long fingernails. Like many other spirits, the sundel bolong prefers to operate at night. It particularly likes to choose sentries as its victims.

Originally appeared in Kara-Tur: The Eastern Realms (1988).
 

I get the feeling we should figure out how it kills the charmed victims...

They don't seem incorporeal, but they can jump to ethereal -- maybe like the etheral filcher or stalker.
 


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