Converting Al-Qadim and Oriental Adventures creatures

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talinthalas

First Post
Here is what I have for the Silat let me know what you think

SILATS
Large Monstrous Humanoid (Shapeshifter)

Hit Dice: 7d8+21 (52hp)
Initiative: +0
Speed: 40 ft
AC: 17 (-1 size, +0 dex, +8 natural)
Attacks: 2 Claws +10; Bite +5
Damage: 2 Claws 1d4+4; Bite 2d4+4
Face/Reach: 10 ft by 10 ft/ 15 ft
Special Attacks: Polymorph Self
Special Qualities: DR 5/Iron, Regeneration 5, Immunity to Poison, Immunity to Mind Influencing Effects, Darkvision 60 ft.
Saves: Fort +5, Ref +7, Will +8
Abilities: Str 19, Dex 10, Con 17, Int 12, Wis 10, Cha 15
Skills: Bluff +10, Gather Information +8, Intimidate +8, Listen +7, Spot +7
Feats: ?
Climate/Terrain: Any land
Organization: Solitary
Challenge Rating: 11
Treasure: Standard
Alignment: Any Chaotic
Advancement: By character class
 


Shade

Monster Junkie
I'll add the original text when I've got the time. Doubtful today, but possibly tomorrow.

EDIT: I think we're in the wrong thread for the silat. ;)

EDIT TO THE EDIT: Nope, just me. I mixed up my silats with my silatics. What are the odds of requests for two such similarly-named critters at the same time in two different threads? On the other hand, they're about as similar as ants and antelopes. :heh:
 
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Shade

Monster Junkie
Silats
Young
CLIMATE/TERRAIN: Any land
FREQUENCY: Uncommon
ORGANIZATION: Solitary
ACTIVITY CYCLE: Night
DIET: Carnivore
INTELLIGENCE: Very (11-12)
TREASURE: R
ALIGNMENT: Any chaotic
NO. APPEARING: 1
ARMOR CLASS: 3
MOVEMENT: 15
HIT DICE: 7
THAC0: 10 (13)
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 8-11/8-11/9-15
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 30%
SIZE: L (10' tall)
MORALE: Elite (14)
LEVEL/XP VALUE: 5,000


Adult
CLIMATE/TERRAIN: Any land
FREQUENCY: Rare to very rare
ORGANIZATION: Solitary or family
ACTIVITY CYCLE: Night
DIET: Carnivore
INTELLIGENCE: High to Exceptional (13-16)
TREASURE: W (D)
ALIGNMENT: Any chaotic
NO. APPEARING: 1 or 3-9
ARMOR CLASS: 0 or -3, Matriarch
MOVEMENT: 15
HIT DICE: 9 or 12, Matriarch
THAC0: 8 (11) or 6 (9), Matriarch
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 8-11/8-11/9-15
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 55%
SIZE: L-G (12-15' tall)
MORALE: Elite (14)
LEVEL/XP VALUE: 10,000
Matriarch: 17,000

Silats are a race of female, shapeshifting hags that roam both the wilderness and cities of Zakhara in magical disguise, searching for food.

In their true form, a silat appears to be a giant female humanoid with pale green or blue skin and curved ram's horns curling from each side of her head. The size of the horns depends on the silat's age, growing a complete spiral every century or so. The hair is usually the same color as the skin, but of a darker hue. Their teeth and nails look like yellowed ivory, but are harder and sharper than obsidian.

In both their polymorphed and their natural shape, silats wear rags that barely cover their bent and wrinkled forms.

Combat: Although the shapeshifting abilities of silats vary with age, all possess strong magic resistance and superhuman Strength (19). They attack physically with their daggerlike claws and a vicious bite. Silats can only be affected by magical or iron weapons and regenerate at a rate of 1 hp/round. They are unaffected by poison or mind-influencing spells (illusions, charms, ESP, and the like).

Younger silats (up to a century old) can polymorph all but one part of their form (usually the feet) three times/day. They will always take great pains to hide these appendages by covering them with rags. Once silats reach adulthood (one to five centuries old), they can fully polymorph self at will. In addition, adult silats can cast polymorph other three times/day. The most ancient of silats (over five centuries old) are revered as matriarchs. They can polymorph self and polymorph other (-4 on opponent's save) at will and can polymorph any object three times/day.

Neutral and good silats use their polymorphing abilities to move unnoticed and unbothered through human and demihuman society, where they are most commonly (and unknowingly)encountered. Evil silats use their powers to attract victims, frequently posing as helpless old women in need (or flirtatious maidens) in order to lure unsuspecting youths to a deserted location.

Habitat/Society: Silats are typically solitary creatures. They can be found just about anywhere in Zakharan society. While hunting for food, silats will pose as hideously ugly human females to discourage encounters.

In the wilderness, adult silats may be encountered alone, or with their family. Silats propagate their species by mating with ogre magi. Male offspring of such a union are ogre magi, while the female offspring are silats. Should a family be encountered, it will consist of an adult or matriarch silat with 1-4 sons (ogre magi) and 1-4 daughters (young silats).

Common to all silats is a desire to be left alone, and failing that, to be treated with respect. Every village or town has a story of a braggart who insulted a decrepit crone one day and was found sporting a donkey's tail the next. Even an evil silat will not attack one who bows respectfully and hails her politely with a friendly greeting. Those displaying refined manners and proper etiquette are rarely eaten and more often are helped on a quest or journey.

Ecology: Much of a silat's nocturnal activity cycle is spent in search of food. Neutral and good silats dine only on animal meat, while evil silats prefer human or demihuman flesh. In spite of their parasitic or predatory relationship with human society, many humans and demihumans regard them with ambivalence, partly out of fear, but mostly because they are known to be extremely helpful to those approaching them in the proper manner.

Unfortunately, the "proper manner" of greeting a silat varies from individual to individual. With some, a polite salutation, such as "Peace upon you and your family!" may suffice. For others, a visitor might be required to perform a few minor chores, like tidying the silat's lair or combing her tangled hair. A few eccentric silats are known to only help visitors who perform the exact opposite of what was requested, polymorphing others into an embarrassing or ugly shape.

From MC13 (1992).
 

freyar

Extradimensional Explorer
Well, seems like talinthalas has a reasonable start, though I'd like to up the natural attack damage. Should we do these up in 2-3 versions depending on age?

Edit: Then again, I could almost see doing these as Giants rather than Monstrous Humanoids, given that they mate with Ogre Magi, just to be a little unexpected. ;)
 
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talinthalas

First Post
I was trying to decide if we should do 2 or 3 versions or if we should just do the other two versions through advancement. I was torn on whether to go with Giant or Monstrous Humanoid . I am all for them doing more damage.
 
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Shade

Monster Junkie
I'm leaning towards monstrous humanoid, because they seem more closely related to hags.

And yes, I think we need multiple versions since the powers change.
 

talinthalas

First Post
So we would have 3 Large Monstrous Humanoids (Shapeshifter)
With HD of 7, 9, and 12. So we can use the stat block I have with some minor alterations for the young one and then advance it for the other two.
 

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