Converting Al-Qadim and Oriental Adventures creatures

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Updated.

Skills: 21
Split among Disguise, Hide, Listen, Move Silently, Spot, Survial?

Feats: 3
Improved Initiative, Stealthy, Track? Or maybe Skill Focus (Disguise)?

Although some tribes may have managed to acquire steel weapons, either by trade or raiding, many (50%) use blades and arrow heads crafted out of bone, which are -1 on damage and may break (2 in 6 chance) on a natural attack roll of 1. If disarmed, they can attack with their sharp claws.

Borrow from this?

Frostburn said:
Many indigenous people of the frostfell manufacture primitive weapons from bone, wood, sinew, and stone. These weapons, while crude by the standards set by forged weapons, are nonetheless quite effective in skilled hands. Although many of these primitive weapons are categorized as exotic weapons, they can be used as martial weapons by those not trained in their use as exotic weapons. If a primitive exotic weapon is used as a martial weapon, the user cannot make use of any of that weapon's special qualities (such as the iuak's ability to damage objects, or the tigerskull club's ability to disarm and trip). More importantly, primitive weapons are not as sturdy as more modern weapons. When used by someone not trained in how to properly use and care for them, primitive weapons tend to break. Every time a character using a primitive exotic weapon as a martial weapon deals damage over the weapon's normal maximum according to its damage die (such as might result from a high Strength score, using the Power Attack feat, or making a critical hit), the character must make a Reflex save (DC 10 + the damage dealt by the attack) or the weapon breaks and becomes useless. A character with the proper Exotic Weapon Proficiency feat doesn't need to worry about breakage.

Or this?

Dragon #319 said:
Most weapons in Dark Sun are made of bone or stone. Weapons made of bone have a -2 penalty on attacks and damage (with a minimum damage of 1). Bone has a hardness of 6 and 10 hit points per inch of thickness. Bone weapons weigh half as much as their listed weight in the Player's Handbook.
 
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Updated.

Organization: Solitary, pair, hunting party (x), or tribe (x–40 plus 1 lore mistress of 5th-8th level per 20 adults and 1 witch doctor of 6th-9th level per 20 adults)?

Challenge Rating: 2?

Treasure: No coinds, standard goods, standard items?

Alignment: Usually chaotic neutral?
 

Should we specify what lore mistresses and witch doctors are? Bards and adepts, I'm guessing, but I could be wrong.

Doppelgangers are CR 3, and these guys are just about their equal in every way. CR 3.
 

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