Converting Al-Qadim and Oriental Adventures creatures

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Here ya go: Str 8, Dex 13, Con 8, Int 15, Wis 16, Cha 17

Sizing up to Medium...

Str 12, Dex 11, Con 10, Int 15, Wis 16, Cha 17
 

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Pixies and nixies are also Small and (oddly, given the air vs water dichotomy of sylphs vs nixies) both have more Dex and Con. Since these have 7HD compared to 1HD for pixies and nixies, I'd feel justified in bumping to Dex 17, Con 12. Int should be only 13, but I like the higher Wis and Cha.
 


Now that that's settled ;),

Sakina are creatures of the wind and normally invisible; they receive all bonuses attributed to invisible creatures, including a -4 bonus to AC. By controlling the humidity of their bodies and drawing in moisture from the surrounding air, they can become partially visible, appearing like a man-shaped patch of cloud or mist. Because of their incredible speed in the air, they have a natural AC of 0 (-4 when invisible).

Sounds like Natural Invisibility a la will-o-wisps.
 

Indeed. We may want to bump the Dex even higher for their incredible AC, because I don't see them with much in the way of natural armor.
 



Added to Homebrews.

Sakina are creatures of the wind and normally invisible; they receive all bonuses attributed to invisible creatures, including a -4 bonus to AC. By controlling the humidity of their bodies and drawing in moisture from the surrounding air, they can become partially visible, appearing like a man-shaped patch of cloud or mist. Because of their incredible speed in the air, they have a natural AC of 0 (-4 when invisible).

Borrow natural invisibility from the invisible stalker, greater invisibilty from the pixe, or something else?

Natural Invisibility (Su): This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Combat: Sakina are dangerous opponents. Their normal attack is a compressed wave of air that buffets the target for 3-18 points of damage. The victim of an attack must make a Dexterity check or be blown backward automatically losing initiative in the following round.

This can be interpreted as either a slam attack with knockback, a damaging gust of wind style ability, or maybe both. Since the damage is rather high, I'm thinking giving them a rather weak slam attack and the damaging gust of wind might be the best course of action.
 

I think this is most similar to the Natural Invisibility (Ex) of the will-o-wisp, though that's practically the same as the invisible stalker.

I agree with the weak slam plus gust of wind.
 

You mentioned the wisp upthread, didn't you?

I don't know what it is about them, but I'm seem to have a mental block regarding will-o-wisps. I never use them, and can't seem to acknowledge their mere existence without assistance. :o
 

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