Added to
Homebrews.
Spells: The White Mirage casts divine spells as a 20th-level cleric, and also has access to the Healing and Sun domains. The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/7+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1/4+1; save DC 15 + spell level): 0—create water, detect magic, detect poison, guidance, resistance, virtue;
1st—endure elements*, bless, divine favor, protection from evil, remove fear, sanctuary, shield of faith, 1 more;
2nd—consecrate, cure moderate wounds*, aid, calm emotions, shield other, zone of truth, 2 more;
3rd—bestow curse, daylight, searing light*, helping hand, prayer, 2 more;
4th—air walk, cure critical wounds*, death ward, neutralize poison, spell immunity, 3 more;
5th—break enchantment, dispel evil, flame strike*, symbol of sleep, 3 more;
6th—5+1;
7th—5+1;
8th—5+1;
9th—4+1;
*Domain spell. Domains: Healing, Sun.