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Converting Al-Qadim and Oriental Adventures creatures

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On the everpresent question: I think we should go with change shape if we follow the example of the only genie with those abilities (efreet).
 


They can only be struck by magical weapons. Great ghuls can use each of the following spell-like abilities at will: bestow invisibility, polymorph self, and shocking grasp.
DR 5/magic? Replace polymorph self with change shape, I guess. So invisibility and shocking grasp as at will SLAs?

Only jann slain by great ghuls become ghuls themselves; all other races are simply slain and devoured.
Create spawn limited to jann?

Great ghuls live in seclusion in ruins or caves found in the emptiest deserts or on the highest mountains. Because of their sharp claws and incredible strength, great ghuls from the mountains are able to climb sheer rock walls that would daunt most mountaineers. Desert ghuls are not as adept at this, but can dig through sand or soft stones. All ghuls take only half damage from falls.
Climb speed or just Climb skill bonus (maybe a variant with lower bonus or no climb speed?) Something like the monk's Slow Fall?
 

DR 5/magic? Replace polymorph self with change shape, I guess. So invisibility and shocking grasp as at will SLAs?

Yes to all that, although I could see DR /cold iron since they seem somewhat feylike.

Create spawn limited to jann?

Yep.

Climb speed or just Climb skill bonus (maybe a variant with lower bonus or no climb speed?) Something like the monk's Slow Fall?

Do we want to distinguish desert vs. mountain ghuls? If so, I'd say make the desert variety the standard and the mountain the variant. Regardless, I think I prefer climb speed to Climb bonus (since they actually had a climb speed on the old stat block).
 

Since it's only a throw-away reference, let's not do variants except perhaps in flavor text. Climb speed is good.

I could also see cold iron for the DR, but these probably shouldn't have too tough DR. Maybe magic or cold iron?
 


Since it's only a throw-away reference, let's not do variants except perhaps in flavor text. Climb speed is good.

It's not a complete throwaway, though, as the burrow and climb speeds are both listed in the stat block, but the flavor indicates that a given variety has only one or the other.

I concur with magic or cold iron for the DR.

Updated.

No matter what form they take, however, their feet always remain those of a donkey, though they often wear special boots or long robes to conceal this aberration.

How about modifying this?

Diminished Change Shape (Su): A young silat can assume the shape of any Medium or Large humanoid, monstrous humanoid, or giant three times per day. This works exactly as the Change Shape special ability, except that the young silat cannot transform the appearance of her feet. The young silat therefore only gains a bonus of +6 to Disguise checks when using this ability to disguise itself.
 



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