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Converting Al-Qadim and Oriental Adventures creatures

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Updated.

Skills: 42
Bluff 7, Concentration 7, Disguise 7...

Feats: 2
Some ideas: Deceitful, Persuasive, Skill Focus (disguise)

Move Silently, Spot, Intimidate? Or we could swap Spot for Forgery if we go with Deceitful.

So... I like Persuasive. Probably Skill Focus (Disguise), but Deceitful if we use Forgery.

I suppose we should also consider the janni's feats and skills:

Skills: Appraise +11, Concentration +10, Craft (any two) +11, Diplomacy +3, Escape Artist +6, Listen +11, Move Silently +6, Ride +11, Sense Motive +11, Spot +11, Use Rope +2 (+4 with bindings)

Feats: Combat Reflexes, Dodge, Improved Initiative (B), Mobility
 

Improved Initiative as a bonus feat appeals to me. Not a big fan of Forgery. I think we should only give them one skill feat (I'm leaning Persuasive) and one more combat-oriented feat. How about Multiattack?
 

Updated.

A great ghul stands over 7 feet tall and weighs x pounds.

Great ghuls speak x. [Jann speak Common, one elemental language (Aquan, Auran, Ignan, or Terran) and one alignment language (Abyssal, Celestial, or Infernal).]

Caster level 4th for SLAs? Or 8th? [Janni are CL12th, twice their HD]
 

Wait a sec. These are great ghuls? With 4 HD? What do ordinary ghuls look like, the poor saps?

How many HD did jann have in 2e? If it's 6, then I'm crazy and let's move on. If it's less than that... these guys need a boost.

Agreed to twice HD for CL. Let's give them Common, one elemental language, Abyssal and Infernal.
 

Wait a sec. These are great ghuls? With 4 HD? What do ordinary ghuls look like, the poor saps?

How many HD did jann have in 2e? If it's 6, then I'm crazy and let's move on. If it's less than that... these guys need a boost.

I'm afraid you're crazy. ;) They have 6+2 HD in the 2e Monstrous Manual.

I think it is because they are based on "the most wicked members of an inferior order of jann."

Lesser ghuls have 3 Hit Dice. They lack some of the abilities and are considered an inferior caste, so I think that's the bulk of the "lesser" tag.

I'm guessing the great ghuls start at relatively low Hit Dice to allow for the ghul-mages to remain within reasonable 2e levels.
 


Updated.

Organization: Solitary or pack (2-3)?

Challenge Rating: 3? (They seem on par with a ghast)

Treasure: Standard? (like janni)

Alignment: Always neutral evil?

Advancement: 5-8 HD (Medium); 6-12 HD (Large) or by character class?

Level Adjustment: +6?

A great ghul stands over 7 feet tall and weighs x pounds
 

Lesser ghuls also can be created out of humanoids, according to the original text.

200-250 lb?

All the suggestions seem good.
 

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