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Converting Al-Qadim and Oriental Adventures creatures

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We might also consider these two spells from Spell Compendium (the latter which is essentially the rod of withering)...

Wither Limb
Necromancy [Evil]
Level: Deathbound 4, Mortal Hunter 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Limbs of one humanoid
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes

Uttering a rumbling phrase, you point at your foe and watch with delight as its limbs wither and twist, becoming useless.

You choose to wither either the arms or the legs of a humanoid. Withered legs force a subject to fall prone while at the same time reducing the subject's land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components.

A withered limb can be restored to normal by a successful dispel magic from a spellcaster of a level higher than the level of the wither limb caster.

Withering Palm
Necromancy
Level: Clr 7, Wu Jen 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

A black shroud of magical energy surrounds your hands. Beneath the shroud your hands look withered and aged, like uncared-for ancient leather on the verge of crumbling to dust.

Your successful melee touch attack deals 1 point of Strength damage and 1 point of Constitution damage per two caster levels to the target (maximum of 15 points each). If you score a critical hit, the subject takes ability drain instead but the effect is not doubled.
 

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Withering Palm also seems about right, if we added that it grants temporary hp. demiurge, what do you think?
 

So, it'd do 1d10 points of damage (gained as temp hp) and 1 point of Str and Con drain a touch? I don't see a reason we need to explicityl model it on a spell--the text is clear as to how it works.
 

Works for me. Updating...

Withering Touch? (Su): As a melee touch attack, a witherer ghul-kin can subject a victim to a withering effect. This does 1d10 points of damage, which the witherer ghul-kin gains (hp gained in excess of the ghul-kin's normal maximum are temporary hit points, which disappear after one hour). In addition, the touch does 1 point of Str and 1 point of Con damage. A victim killed by the withering touch cannot be raised or resurrected unless remove curse is first cast on their bodies.
 


Almost done! Need to put (invisibility) with Quicken SLA on the feats line. For the last feat, how about Negotiator?
 

Sure. Updated.

We have 21 additional skill ranks to assign.

A witherer stands 10 feet tall and weighs only x pounds. (Soultaker is 200 pounds)

CR 6? Soultaker is CR 5.
 

Hrmm, with all the synergies, I can't see where we can still squeeze in some ranks. I'd like to put more in Disguise if possible. Move Silently, Sense Motive, and Spot are also good places to put some. These also seem like they should have some Knowledge skills, maybe history or royalty & nobility?

Edit:
CR 6
250-300 lb? That seems quite skinny.
 



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