Converting Al-Qadim and Oriental Adventures creatures

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Let's go umibozo! Definitely Gargantuan. Perhaps both abilities, but I'm mostly feeling capsize.

Don't forget this page. I really love the picture.
 

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Hit Dice and Ability scores of other Gargantuan undead...

Nightcrawler: 25 HD, Str 48, Dex 10, Con —, Int 20, Wis 20, Cha 18
Ulgurstasta: 17 HD, Str 28, Dex 15, Con —, Int 18, Wis 16, Cha 19
Necronaut: 32 HD, Str 41, Dex 8, Con —, Int 7, Wis 14, Cha 16
 

Gee, I guess I'd say in the 20-23HD range, but that's totally arbitrary and definitely open to discussion.
 

Hit Dice and Ability scores of other Gargantuan undead...

Nightcrawler: 25 HD, Str 48, Dex 10, Con —, Int 20, Wis 20, Cha 18
Ulgurstasta: 17 HD, Str 28, Dex 15, Con —, Int 18, Wis 16, Cha 19
Necronaut: 32 HD, Str 41, Dex 8, Con —, Int 7, Wis 14, Cha 16

I was thinking of basing its stats on a Kraken or a Giant Squid advanced to Gargantuan:

Kraken: 20 HD, Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 20
Gargantuan Squid: HD 19, Str 34, Dex 15, Con 17, Int 1, Wis 12, Cha 2

Say, use the Giant Squid's physical abilities and the Kraken's mental abilities but drop the Intelligence to Ogre-level, since they can be fooled by that empty barrel ploy, and maybe cut the Wisdom a tad:

Umibozu: 20 HD, Str 34, Dex 15, Con -, Int 7, Wis 20, Cha 20
 


I see that an extra 2HD snuck in there. ;) But it looks good so far.

I'd say slams, but some kind of monk abilities would be good. Stunning slams or something.
 

That works for me.

We might borrow any or all of this from the similarly-sized sea titan...

Capsize (Ex): A submerged sea titan that surfaces under a boat or ship less than 30 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 30 to 80 feet long and a 20% chance to capsize one over 80 feet long.

Constrict Ship (Ex): Instead of crushing a ship with its tail, a sea titan can wrap its muscular arms around all but the largest ships and crush them or drag them below the waves automatically. This can be done to rowboats (1 round), keelboats (3 rounds), longships (5 rounds), and sailing ships (10 rounds). Warships and galleys are too large for a sea titan to affect in this way.

Crushing Blow (Ex): A sea titan can use its tail flukes to smash a boat to splinters. The ship is hit automatically once every 10 rounds, taking tail smash damage (between attacks the sea titan is submerged). The ship's pilot must make a Reflex saving throw (DC 20) after each hit to keep the vessel from being breached and sinking in 1d10 minutes. Apply a modifier to the DC based on the type of ship: rowboat +4, keelboat +2, sailing ship or longship +0, warship -3, galley -5. Regardless of the ship's saving throw result, characters aboard the ship must make Reflex saving throws (DC 20); a successful save means the character takes 1d4 points of damage; on a failed save, a character on deck is hurled overboard and a character belowdecks takes 2d4 points of damage.
 




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