Converting Al-Qadim creatures

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Regarding psionics:
Some PLAs for the Opinicus said:
Control air, control object, dimension door (psionic), dimensional anchor, dream travel, inertial barrier, levitate (psionic), telekinetic force, teleport (psionic), and teleport trigger.
Do we want to do two versions, like the illithids with one using "psionics" based on spells and another using the proper psionic version?
Some additional PLAs for the Opinicus said:
Ego whip, empty mind, id insinuation, intellect fortress, psionic blast, mind thrust, mental barrier, psychic crush, thought shield, and tower of iron will
Scanning through the psionic monsters for old Psionic Attacks and Psionic Defenses, it looks like most of them only have a few powers that were once categorized attacks and defenses.

Does that matter or should we just give them all the attacks and defenses?

Any psionic feats we want to consider?
 

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Limit the opinicus to the same planes as genies? Or cut out the elemental planes? Perhaps add a good-aligned plane?
Definitely use a good-aligned plane... possibly exclusively.

ADDITIONAL:
Probably not exclusively. I'm backing away from that right now. ;)
 

I'll also agree to add good-aligned planes, and I lean toward dropping the elemental planes.

Why don't we just pick a few psi-likes that are useful for attack and defense?

As for psionic feats, we should wait till we get to all the feats, since those will need to be changed anyway.
 

OK, the majority of us seem to agree on this...

Plane Shift (Sp): An opinicus can enter any good-aligned plane, the Astral Plane, or the Material Plane. This ability transports the opinicus and up to eight other creatures, provided they all link hands with the opinicus. It is otherwise similar to the spell of the same name (caster level 13th).

I agree we should just pick the PLAs we like. I've bolded my preferences:

control air
control object
dimension door (psionic)
psionic dimensional anchor
dream travel
inertial barrier
levitate (psionic)
telekinetic force
teleport (psionic)
teleport trigger
ego whip
empty mind
id insinuation
intellect fortress
psionic blast
mind thrust
mental barrier
psychic crush
thought shield
tower of iron will
 


OK, the majority of us seem to agree on this...

Plane Shift (Sp): An opinicus can enter any good-aligned plane, the Astral Plane, or the Material Plane. This ability transports the opinicus and up to eight other creatures, provided they all link hands with the opinicus. It is otherwise similar to the spell of the same name (caster level 13th).

I agree we should just pick the PLAs we like. I've bolded my preferences:

control air
control object
dimension door (psionic)
psionic dimensional anchor
dream travel
inertial barrier
levitate (psionic)
telekinetic force
teleport (psionic)
teleport trigger
ego whip
empty mind
id insinuation
intellect fortress
psionic blast
mind thrust
mental barrier
psychic crush
thought shield
tower of iron will

That seems a pretty good selection. Would you mind dropping the teleport trigger and adding the dream travel to the bold list?
 

I've been thinking, the flavour text says evil creatures are terrified of Opinicuses (if that's the correct plural), but they don't seem that tough too me.

How about doing a regular and greater version of the monster?

The standard Opinicus can use the cut-down list of Psi-Like Abilities we've been talking about, while the Greater Opinicus can have enough power to put the fear of Good in ordinary evil monsters like Hieracosphinxes. We can also boost its sun-sparkle gaze to searing light levels or keep the damage down and let the Greater Opinicus use it as a swift action.

Also, the AD&D versions of the Opinicus can cast holy word 3/day each instead of 1/day and is a 7th level cleric (with full spellcasting and the ability to turn undead). That seems appropriate for a Greater version.
 

In most cases I'd rather not make a greater version just for the sake of having a greater version, but it makes good sense here.

Teleport trigger was clearly on the 2e list, so I'd like to keep it, but I'm amenable to adding dream travel as well.
 

In most cases I'd rather not make a greater version just for the sake of having a greater version, but it makes good sense here.

Success!:lol:

Better finish the regular Opinicus first.

Teleport trigger was clearly on the 2e list, so I'd like to keep it, but I'm amenable to adding dream travel as well.

Suits me. If we keep dream travel I think we can safely drop Plane Shift from the regular Opinicus and reserve it for the greater version.
 


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