Converting Al-Qadim creatures

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Added to Homebrews.

In 2e, dust devil essentially summoned a little air elemental, so how about giving them summon monster III (air elemental only)?

Retain the telepathy 100 ft. common to all genies?
 


Caster level for SLAs equal to double their HD (in this case, 4th) like a janni?

Racial bonus on Disguise checks to apppear as their double?
 



I think so, since they're not supposed to have the same behaviors as their duplicates.
 


Added to Homebrews.

In 2e, dust devil essentially summoned a little air elemental, so how about giving them summon monster III (air elemental only)?

So basically "summon small air elemental". Yes, that would work.

From what I remember of dust devil it was a 2nd level spell that created a whirlwind that was roughly 5-10 feet tall (vs a Small elemental's 10-20 feet), so it may even have been a Tiny elemental! It was also incorporeal and could not deal damage.

Hmm, an accurate interpretation would probably be something like:

Summon Dust Devil (Sp): Once per day a markeen can summon a Small air elemental to appear in its whirlwind form anywhere with a 50 foot range. This spell-like-ability allows the air elemental to remain in its whirlwind form for 1 round per Hit Dice the markeen possesses. The elemental can not revert to its normal form to make slam attacks, but must remain in its whirlwind form while summoning lasts, moving as the markeen directs it. Summon Dust Devil is the equivalent of a 2nd level spell.

Retain the telepathy 100 ft. common to all genies?

There's no mention of telepathy in the write-up, so I'd drop it. Perhaps their lack of a genies' ability to speak to most sapient things is part of their curse?
 

Skills: 9 at 5 ranks

I'd give them the same selection as a Jann, but with 1 less Craft skill since their Intelligence is 2 lower, and full ranks in Diplomacy since they make a living interacting with people:

Skills: Appraise 5, Concentration 5, Craft (any) 5, Diplomacy 5, Escape Artist 0, Listen 5, Move Silently 5, Ride 5, Sense Motive 5, Spot 5, Use Rope 0 (+X with bindings)

Feats: Improved Initiative (B), 1 more

All the SRD Genies have Combat Reflexes and Dodge, so I'd think one or t'other of those. They aren't described as being very combative, so I'd lean toward Dodge - or we could give them one as a regular feat and the other as a bonus feat.
 

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