Converting Al-Qadim creatures

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I like your list, but I think we need some ranks in Disguise and/or Bluff as well. I'd propose replacing Ride with one of those skills.

I agree with your assessment of Dodge over Combat Reflexes, and don't think they need the latter as a bonus feat.

I'd like to retain telepathy. I'll leave it up to the consesus whether to go with a unique dust devil ability, or simply go with summon monster III.

Advancement: 3–6 HD (Medium)? (sticking to the janni's size progression)

Level Adjustment: +3?
 

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Yeah, drop Ride, give them two ranks in Disguise and three to Bluff. I prefer the small air elemental to a unique ability.
 

If we put all 5 into Bluff, it will get an equal boost to Disguise via synergy. ;)

Does that appeal?
 

If we put all 5 into Bluff, it will get an equal boost to Disguise via synergy. ;)

Does that appeal?

Yes, I agree they need Bluff and Disguise, but I think they also need Ride - I imagine they spend a lot of time with caravans riding horses and camels, so they'd need the skill.

How about we take a couple of points from Craft & Ride, and a point from Move Silently, to max out Bluff?

Skills: Appraise 5, Bluff 5, Concentration 5, Craft (any) 3, Diplomacy 5, Escape Artist 0, Listen 5, Move Silently 4, Ride 3, Sense Motive 5, Spot 5, Use Rope 0 (+X with bindings)

If we decide we want some points in Disguise as well I'd take another point from MS, Appraise & Ride.

Skills: Appraise 4, Bluff 5, Concentration 5, Craft (any) 3, Diplomacy 5, Disguise 3, Escape Artist 0, Listen 5, Move Silently 3, Ride 2, Sense Motive 5, Spot 5, Use Rope 0 (+X with bindings)

I think I prefer the second of these selections.
 

Let's go with the last of Cleon's skill assignments. I could go either way (unique Su or summon SLA) for the air elemental.
 






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