Shade
Monster Junkie
Updated.
Modifying the dragon turtle's cloud-shaped breath with the combustible effects of the lightning bolt spell gives us...
Breath Weapon (Su): Cloud of dancing sparks 10 feet high, 10 feet wide, and 10 feet long, once every minute, damage 2d8 electricity, Reflex DC x half. The spark shower also sets fire to combustibles and damages objects in its path. The save DC is Constitution-based.
Look OK?
Give it the usual snake skill bonuses?
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Modifying the dragon turtle's cloud-shaped breath with the combustible effects of the lightning bolt spell gives us...
Breath Weapon (Su): Cloud of dancing sparks 10 feet high, 10 feet wide, and 10 feet long, once every minute, damage 2d8 electricity, Reflex DC x half. The spark shower also sets fire to combustibles and damages objects in its path. The save DC is Constitution-based.
Look OK?
Give it the usual snake skill bonuses?
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.