Cleon
Legend
Added to Homebrews.
I don't think they should have class level advancement, but I could see giving them the martial training ability we've given in the past, granting a creature fighter BAB and treated as a fighter of a level equal to its HD for the purposes of qualifying for feats, etc. I definitely agree with the assessment that they can be advanced to higher HD to reflect creating a more powerful nasnas.
DR 5 seems appropriate for their probably CR.
Giving them Martial Training's a good idea, and DR 5 is fine by me.
I don't mind a racial bonus to Balance, and I think we should retain the fachan's +12 racial bonus to Jump.
+4 racial to Balance to go with a +12 racial to Jump?
Maybe something like this...
Frightening Hoot (Su): When a nasnas hoots and screams, all creatures except its creator and other nasnas within a 10-foot spread must succeed on a DC X Will save or become frightened (panicked?) for 1d4+1 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same nasnas's hoot for 24 hours. The save DC is Charisma-based.
The original description says its opponents are paralysed, which is even nastier!
Do we want to keep the paralysis or change it to panicked?
The original description says they issue their terrifying cries when in combat. Does that mean they're attacking at the same time? If so, we need to make it a free or swift action.
Or we could make it a two-save deal - first save to prevent panic, and if that fails a save to avoid paralysis.
In any case, this is potentially a rather nasty power for low-level PCs.
Oh, and I don't much care for the name "Frightening Hoot", so can we come up with any alternatives? "Terrifying Screams" has a bit better ring to it, methinks.