Converting Al-Qadim creatures

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Updated.

Skills: 12 at 10 ranks
Appraise, Craft, Perform, Profession...

Shall we give them some racial bonuses on artistic skills?

Feats: 3
Skill Focus...
 

Appraise, Concentration, Craft (any 3), Forgery, Perform (any 2), Profession (any 3), Sleight of Hand ?? I could easily be persuaded to change some of the Craft, Perform, or Profession skills out.

A racial bonus is probably appropriate.
 

One or two of the Profession skills might give way for one or more Knowledge skills... perhaps Architecture/Engineering, Geography, History, Local, or Nature at half the number of ranks. Artists might have a reasonable level of knowledge on certain subjects for which they paint, sculpt, or write epic poems. I'd certainly err on giving them fewer points for these skills.

Other than that, I'm drawing a blank right now.
 

Appraise, Concentration, Craft (any 3), Forgery, Perform (any 2), Profession (any 3), Sleight of Hand ?? I could easily be persuaded to change some of the Craft, Perform, or Profession skills out.

A racial bonus is probably appropriate.

From the description these Tasked Genie specialize in a single craft, so they don't need that many Crafts, Performs and Professions.

Hmm, I'd also be tempted to drop Sleight of Hand. They may have nimble fingers but they don't seem to be thieves.

I'd give them a +4 racial bonus on art-related skills.

Maybe Use Magic Device to cover magical tools for making Art?

One or two of the Profession skills might give way for one or more Knowledge skills... perhaps Architecture/Engineering, Geography, History, Local, or Nature at half the number of ranks. Artists might have a reasonable level of knowledge on certain subjects for which they paint, sculpt, or write epic poems. I'd certainly err on giving them fewer points for these skills.

Other than that, I'm drawing a blank right now.

I'd drop Architecture/Engineering, since that's more the province of a Builder Genie, and replace it with Nobility and Royalty, since that covers the genies' most likely patrons.

I could also see them having Knowledge (arcana) or (religion) if they're producing symbolic or ceremonial artworks.

That makes eight Knowledge Skills plus seven others. If we give it half points in the Knowledge skills that'd be equal to eleven maxed-out skills, leaving one skill to use up the points.

Diplomacy for impressing and manipulating clients?

That'd make it:

Skill Ranks: Appraise 10*, Concentration 10, Craft (any one) 10*, Diplomacy 10, Forgery 10, Knowledge (Arcana, Geography, History, Local, Nature, Religion, Nobility and Royalty) 5 ranks each, Perform (any one) 10*, Profession (any one) 10*, Use Magic Device 10

*An Artist genie gains a +4 racial bonus on Appraise, Craft, Perform and Profession checks related to its specialization (painting, armoursmithing, et cetera).
 

I'm not sure about arcana, geography, or local in particular. But I'm not sure of what skills to give this, so that list is ok.
 

I'd simplify Knowledge to "any x" (4 to yield the same number of ranks). It's possible that a painter could be fond of extraplanar landscapes, for example.

Otherwise, the skills appeal.
 

I'd simplify Knowledge to "any x" (4 to yield the same number of ranks). It's possible that a painter could be fond of extraplanar landscapes, for example.

Otherwise, the skills appeal.

I prefer either 8 Knowledge skills at 5 ranks, or 4 Knowledges at 5 ranks plus an extra Craft and Perform skill at 10 ranks.

It doesn't feel right to me giving them deep knowledge of these subjects, I'd think they just need enough to inform their work.
 

I'm with Cleon. Let's do 4 Know at 5 ranks with the extra Craft and I'll say Profession instead of Perform (though it doesn't matter much).
 

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