For me it sounds great... very hospitable.Sound OK?
Of course, if anyone else needs a particular monster converted for their campaign I don't want to dominate the requests.
For me it sounds great... very hospitable.Sound OK?
Well I hope I don't catch it!![]()
I'll do you one better: I'll move the remaining tasked genies to a "Finishing off the Genies" thread, and we can tackle the other critters here.
I believe all the remaining tasked genies were compiled in Monstrous Compendium Annual Volume One, so I'd like to tackle them alphabetically (making the deceiver second only to the administrator). Sound OK?
There are still a few MC13 monsters left, but I wanted to get a halfway decent conversion on some of those City of Delights monsters since my current campaign is heavily based in Huzuz right now and has Pasari-Niml, Tatalla, and Tasked Deceiver Genies in some upcoming encounters... and I'm eager to get al-Jahar in a plot line.
Al-Jahar, for some reason, seem to be the biggest trouble... with Pasari-Niml right behind them.
Let's tackle al-Jahar first.
Thanks.
From the Opinicus entry:Al-Jahar
The dazzle. An evil creature that uses disguise and manipulation to generate the emotions it feeds upon.
...maybe, maybe they too were summoned to Zakhara.Since opinicus are so ancient (often living for centuries), and because they are found in the Haunted Lands and the Ruined Kingdoms, they are assumed to be an ancient beneficial race. Some wise folk say they were summoned from the outer planes to battle al-Jahar and vargouilles.
That might not add much, but I figured it was easy enough to search the PDF for City of Delights for other listings on Dazzle and Jahar.The vargouille, like al-Jahar, the opinicus, and possibly other creatures, seems to be a remnant of the ancient kingdoms of Zakhara.
Regarding type:NE medium-sized [type]
Initiative [ ]; Senses [ ]; Listen [ ], Spot [ ]
Languages [ ]
AC [ ] ([ ] Dex, [ ] deflection, [ ] natural), touch [ ], flat-footed [ ]
Hit Points [ ] (5d[ ] +[ ] HD)
Immunities [ ]; Vulnerabilities [ ]
Fortitude [ ], Reflex [ ], Will [ ]
Speed 30’, fly 30’ ([ ])
Melee claw [ ] (1d6); Full Attack claw [ ] (1d6)
Ranged none
Space 5’ square; Reach 5’
Base Attack [ ]; Grapple [ ]
Special Attack spell-like abilities
Abilities Str [ ], Dex [ ], Con [ ], Int 12, Wis [ ], Cha [ ]
Special Qualities [ ], SR [ ]
Feats [ ]
Skills [ ]
Spell-Like Abilities At will – alter self, nondetection, and undetectable alignment; 3/day – charm person, detect thoughts, hypnotism, light, shocking grasp, and ventriloquism; 1/day (when in natural form) – blindness, dominate person, and rainbow pattern. Caster level 10th. The save DCs are [ ]-based.
CR [ ]