Cleon
Legend
Regarding type:
With the ambiguity in the write-up, do we make these guys Monstrous Humanoids, Outsiders, or something else entirely... like Fey?
My first thought was Native Outsider, I was thinking we could borrow bits from the Jann and the Succubus for the conversion.
My second thought was Fey.
Do you have a preference for one or the other?
Regarding possible vulnerabilities:
As they are composed sparkling motes of light, do we make them vulnerable to darkness spells and effects?
No such weakness is indicated in the original text, so I would vote against it.
Regarding their odd diet:
Do we base that on an At Will usage of detect thoughts? With the after effects including slight exhaustion and emotional drained for several hours, do we make the effect a temporary Con and Cha drain? (Perhaps a victim cannot be so effected for another 24 hours.) Or do we give the Jahar temporary hit points or increased abilities or some other bonus?
I would just make it a point or two of Charisma damage. We can note that an Al-Jahar gains X days of nourishment per point of Cha damage it does and leave it at that. Temp hit points usually come from Ability Drain, but Drain seems inappropriate as these monsters don't cause permanent damage.
Regarding spells:
What is the 3.5 equivalent to the friends spell?
I'd think charm person is the closest in the SRD. Since it's already got that, how about adding daze monster or eagle's splendor?
The 3.5 equivalent to light, as the Jahar seems to use it, is blur... do we just add it, or swap it for light?
Pardon, were do you get that from?
If it uses the light spell in combat it probably casts it into an opponent's face to blind them, which was permissible in AD&D. If we want it to use the same tactic we'll need to give it cause blindness.
EDIT: Come to think of it, the flare spell is a better match for the AD&D "blind with light" trick.
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