Now you tell me.Seems like we don't need to worry about the 1000-post-count limit any more, if you check the meta forum.
That soudns about right. Keep 'em animals, or does something suggest magical beast?As for the saluqi, base them on riding dogs or maybe another dog we've converted? Give them pack tactics with a group overrun and stunning attack.
We should consider keeping them Small. A Saluqi is on the cusp of Small-Medium, typically weighing about 20-25 kg (44-55 pounds). If we make them Small it'll help explain the AD&D stats requiring 4 of them to overbear an adventurer (a Medium sized humanoid).Seems like we don't need to worry about the 1000-post-count limit any more, if you check the meta forum.
As for the saluqi, base them on riding dogs or maybe another dog we've converted? Give them pack tactics with a group overrun and stunning attack.
Quite. They're a real world breed and should be Animals."Saluqi" is apparently the Arabic name for real Bedouin hounds, so I'd say Animal.
By the way, these stats are from the Monstrous Compendium Annual Volume One (1994). The Assassin Mountain version, the "Greyhound, Saluqi", is basically the same. The biggest mechanical difference is its infravision is 120 yards, not 120 feet.Dog, Saluqi
Climate/Terrain: Any arid land
Activity Cycle: Night
Intelligence: Semi (2-4)
No. Appearing: 3d4
Armor Class: 7
Hit Dice: 2
No. of Attacks: 1
Special Attacks: Overbearing
Special Defenses: Nil
Magic Resistance: Nil
Size: S (3’ tall)
Morale: Elite (13-14)
XP Value: 120
Originally appeared in ALQ2 - Assassin Mountain (1993).
We might as well make the Jungle Hound a Magical Beast since it's a variant on the 2HD Saluqi.OK, we can make both an animal and magical beast version. I think the jungle hounds should be an underbar, rather than a separate creature. The question is whether jungle hound are the animal version, the magical beast version, or both?
That looks a good start on the Animal version.
How's this for Infallible Tracker?
I'd say no. Sight hounds are generally poor trackers. They mainly chase prey they can see. Just scent plus Track should be enough.
Do these horses have any unusual powers? If it's only a question of them having above average ability scores I don't think we need bother.A bit off-topic... but what about the Zakharan horse breed from that island in the Crowded Sea? I don't believe Al-Qadim has a Monstrous Compendium sheet on it, but would it be worth making an entry for that breed of horse? They are supposed to be a bit better.
They probably don't since they were not written up... but I recall something almost unnatural about them. It might simply be from the mythical description of their origins. I'll snoop some more, but I bet we don't need to do anything.Do these horses have any unusual powers? If it's only a question of them having above average ability scores I don't think we need bother.
Yeah... the text refers to a myth. It doesn't look like anything we need to get involved in.ALQ1 said:Jazirat al-Sayyad is the source of the magnificent Sayyad bloodline of horses. The breed is noted for its speed, grace, and fiery temperament. Sayyads are referred to as "sea-bred," for it is rumored that the island's mares are mated to magical stallions that rise out of the ocean foam. It is also said that only a true horseman can master a fullblooded Sayyad. Since there are more horse riders than true horsemen, Sayyads are normally sold on the mainland to sire other Zakharan horses. Half-, even quarter-Sayyads, retain much of the fire and fine qualities of their sires.
Alternatively, we can give the saluqi another bonus feat... either Improved Grapple or Improved Overrun.Trip (Ex): A saluqi that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the saluqi.