Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Al-Qadim creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5621691" data-attributes="member: 57383"><p>The original was at-will, so that wouldn't be changing anything. Requiring the Kraken to refresh it every 9 minutes would be a lot more fiddly, I would rather give it a longer duration. We could bypass the spell limits by making it a unique power, something like:</p><p style="margin-left: 20px"><strong>Fire of the Deep (Sp):</strong> As a standard action, a Zakharan Kraken can cause creatures and objects in an area up to an 80 ft. cube with an eldritch glow equal to <em>faerie fire</em>. This glow lasts up to 8 hours, but the Kraken can extinguish it as a (free?) action. This is the equivalent of a 4th-level spell (CL X).</p> <p style="margin-left: 20px"></p><p>Speaking of the spell-like abilities, would anyone object to increasing the caster level to, say, 15th or 20th? CL 9th seems fairly pathetic for the SRD Kraken, and these fellows are a bit more potent. Oh, and I'd like to give them <em>animal summoning</em> (Aquatic Only). Preferably higher than <em>III</em>, I'm thinking somewhere between <em>V</em> and <em>VII</em>. Let's say <em>animal summoning VI</em> for now?</p><p></p><p>Also, I would like to keep the original's <em>airy water</em>/control temperature effects. I've long liked the flavour of Krakens creating air-filled (or, possibly, airy-water filled) lairs filled with humanoid slaves, so I'd like to keep it.</p><p></p><p>I'm thinking it might be easier making them (Su) powers, and the SRD version's <em>resist energy</em> goes some way to represent the temperature control power it's quite a ways from the same effects.</p><p></p><p>How about adding <em>endure elements</em> and <em>water breathing</em> to it's SLAs and adding some powers? It needs <em>water breathing</em> so it can drag its humanoid victims down to its slave-pens at the bottom of the ocean without drowning them.</p><p></p><p>Example:</p><p></p><p><strong> Spell-Like Abilities (Sp):</strong> At-will—endure elements (DC 16); 1/day—animal summoning VI (Aquatic only), water breathing (DC 18); 1/day—control weather, control winds, dominate animal (DC 18), resist energy (DC 17). Caster level 15th. The save DC is Charisma-based.</p><p></p><p><strong>Air Water (Su):</strong> Once a day, a Zakharan kraken can create an underwater zone of "airy water", covering a sphere up to 120 feet in radius or a hemisphere up to 240 ft. radius. All creatures within the zone can breathe the airy water as if it were air or water (whichever suits their respiratory systems the best). The airy water has the physical and optical properties of air or water (the Kraken chooses one or the other when it uses this power). Creatures in the zone of airy water move and fight just as if it were ordinary water or air, as appropriate. Thus, creatures can use their swim speed in water-mode airy water, and can fly in air-mode airy water. An "air-mode" zone of airy water looks like an enormous underwater bubble of air, and nonintelligent Aquatic creatures will instinctively avoid entering it. The zone of airy water has a duration of 25 hours, but the Kraken can dismiss it as a standard action.</p><p></p><p><strong>Control Temperature (Su):</strong> Once a day, a Zakharan Kraken can modify the temperature in a sphere up to 120 feet in radius or a hemisphere up to 240 ft. radius. The Kraken can raise or lower the temperature by up to two levels as described in the Weather & Environment rules (e.g. it could change normal cold weather to become hot weather, temperate weather, severe cold or extreme cold). The kraken can alter temperatures between -50 and 140 degrees fahrenheit, but cannot create or affect temperatures hotter or colder than that. This effect has a duration of 25 hours, but the Kraken can dismiss it as a standard action.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5621691, member: 57383"] The original was at-will, so that wouldn't be changing anything. Requiring the Kraken to refresh it every 9 minutes would be a lot more fiddly, I would rather give it a longer duration. We could bypass the spell limits by making it a unique power, something like: [INDENT][B]Fire of the Deep (Sp):[/B] As a standard action, a Zakharan Kraken can cause creatures and objects in an area up to an 80 ft. cube with an eldritch glow equal to [I]faerie fire[/I]. This glow lasts up to 8 hours, but the Kraken can extinguish it as a (free?) action. This is the equivalent of a 4th-level spell (CL X). [/INDENT]Speaking of the spell-like abilities, would anyone object to increasing the caster level to, say, 15th or 20th? CL 9th seems fairly pathetic for the SRD Kraken, and these fellows are a bit more potent. Oh, and I'd like to give them [I]animal summoning[/I] (Aquatic Only). Preferably higher than [I]III[/I], I'm thinking somewhere between [I]V[/I] and [I]VII[/I]. Let's say [I]animal summoning VI[/I] for now? Also, I would like to keep the original's [I]airy water[/I]/control temperature effects. I've long liked the flavour of Krakens creating air-filled (or, possibly, airy-water filled) lairs filled with humanoid slaves, so I'd like to keep it. I'm thinking it might be easier making them (Su) powers, and the SRD version's [I]resist energy[/I] goes some way to represent the temperature control power it's quite a ways from the same effects. How about adding [I]endure elements[/I] and [I]water breathing[/I] to it's SLAs and adding some powers? It needs [I]water breathing[/I] so it can drag its humanoid victims down to its slave-pens at the bottom of the ocean without drowning them. Example: [B] Spell-Like Abilities (Sp):[/B] At-will—endure elements (DC 16); 1/day—animal summoning VI (Aquatic only), water breathing (DC 18); 1/day—control weather, control winds, dominate animal (DC 18), resist energy (DC 17). Caster level 15th. The save DC is Charisma-based. [B]Air Water (Su):[/B] Once a day, a Zakharan kraken can create an underwater zone of "airy water", covering a sphere up to 120 feet in radius or a hemisphere up to 240 ft. radius. All creatures within the zone can breathe the airy water as if it were air or water (whichever suits their respiratory systems the best). The airy water has the physical and optical properties of air or water (the Kraken chooses one or the other when it uses this power). Creatures in the zone of airy water move and fight just as if it were ordinary water or air, as appropriate. Thus, creatures can use their swim speed in water-mode airy water, and can fly in air-mode airy water. An "air-mode" zone of airy water looks like an enormous underwater bubble of air, and nonintelligent Aquatic creatures will instinctively avoid entering it. The zone of airy water has a duration of 25 hours, but the Kraken can dismiss it as a standard action. [B]Control Temperature (Su):[/B] Once a day, a Zakharan Kraken can modify the temperature in a sphere up to 120 feet in radius or a hemisphere up to 240 ft. radius. The Kraken can raise or lower the temperature by up to two levels as described in the Weather & Environment rules (e.g. it could change normal cold weather to become hot weather, temperate weather, severe cold or extreme cold). The kraken can alter temperatures between -50 and 140 degrees fahrenheit, but cannot create or affect temperatures hotter or colder than that. This effect has a duration of 25 hours, but the Kraken can dismiss it as a standard action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Al-Qadim creatures
Top