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Converting Al-Qadim creatures
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<blockquote data-quote="Cleon" data-source="post: 5670481" data-attributes="member: 57383"><p>I'd rather it be longer than that. Say, the hit point reduction lasts as long as the turban is "alive" (in quotes because I'm still thinking it might be a Construct), until a week or month after the Turban is worn, or maybe they must make a difficult Will save to break the turban-bond.</p><p></p><p>Would we keep the original's HP = HP sacrificed by the mage? I'm thinking we might be better off giving it its own HD. Maybe with a familiar-like "effective HD equals master" ability, or adding positive levels equal to the sacrificed HP (maximum 10)?</p><p></p><p>Also, we should probably drop the "permanent HP loss" element of the creature, but what do we do about healing. We might as well keep its ability to heal its host with its own HP, but how does it heal its own HPs? Indeed, can it heal itself. If we decide on it being a Construct, maybe its master has to take HP of damage to heal its wounds?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5670481, member: 57383"] I'd rather it be longer than that. Say, the hit point reduction lasts as long as the turban is "alive" (in quotes because I'm still thinking it might be a Construct), until a week or month after the Turban is worn, or maybe they must make a difficult Will save to break the turban-bond. Would we keep the original's HP = HP sacrificed by the mage? I'm thinking we might be better off giving it its own HD. Maybe with a familiar-like "effective HD equals master" ability, or adding positive levels equal to the sacrificed HP (maximum 10)? Also, we should probably drop the "permanent HP loss" element of the creature, but what do we do about healing. We might as well keep its ability to heal its host with its own HP, but how does it heal its own HPs? Indeed, can it heal itself. If we decide on it being a Construct, maybe its master has to take HP of damage to heal its wounds? [/QUOTE]
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