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Converting Al-Qadim creatures
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<blockquote data-quote="Cleon" data-source="post: 5742510" data-attributes="member: 57383"><p><strong>Vizier's Turban Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Vizier's Turban</strong></span></p><p>Tiny Aberration</p><p><strong>Hit Dice:</strong> 1d8+?? (?? hp)</p><p><strong>Initiative:</strong> ??</p><p><strong>Speed:</strong> 5 ft. (1 square)</p><p><strong>Armor Class:</strong> ?? (-2 size, +? Dex), touch ??, flat-footed ??</p><p><strong>Base Attack/Grapple:</strong> +0/+??</p><p><strong>Attack:</strong> —</p><p><strong>Full Attack:</strong> —</p><p><strong>Space/Reach:</strong> 2½ ft./0 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Amorphous, darkvision 60 ft.?, empower host, heal host, spell resistance</p><p><strong>Saves:</strong> Fort +??, Ref +??, Will +??</p><p><strong>Abilities:</strong> Str ??, Dex ??, Con ??, Int 17??, Wis ??, Cha ??</p><p><strong>Skills:</strong> ??</p><p><strong>Feats:</strong> 1</p><p><strong>Environment:</strong> Any land</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> ??</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Any [as host??]</p><p><strong>Advancement:</strong> ????</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>Description.</em></p><p></p><p>Background.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Tactics.</p><p></p><p><strong>Amorphous (Ex):</strong> A vizier's turban is not subject to critical hits. It cannot be flanked.</p><p></p><p> <strong>Empower Host (Su):</strong> A vizier's turban can boost a living host's magical abilities. These benefits are divided into 10 ranks. When a host first bonds with the turban they gain its 1st rank benefits. The host increases the benefits by 1 rank whenever it gains a level in a spellcaster class or sacrifices life-force to the vizier's turban to strengthen the bond, this sacrifice costs 1000 XP per (current) rank of benefits. A vizier's turban can not grant a rank higher than the arcane spellcasting level of its host.</p><p> </p><p>The vizier's turban grants its host a spell resistance equal to 6 plus its benefit rank. In addition, the host gains a bonus arcane spell at each even rank, of a level equal to half the rank (e.g. a 1st level spell at rank 2, 2nd level at rank 4, etc). If the host is unable to cast spells of that level, they can use the bonus spell to cast a lower-level spell with metamagic feats that add up to the bonus spell level.</p><p> </p><p>The vizier's turban feeds off its host life-force to power these benefits, imposing a penalty is -2 Con if the turban grants 1 to 6 benefit ranks and -4 Con for 7 to 10 ranks. The penalty lasts as long as the host wears the turban, if the turban is removed the penalty lingers for 1 day per rank benefit. A vizier's turban can not empower a host (or feed of their Con) if the host is immune to Constitution damage.</p><p></p><p><strong>Heal Host (Su):</strong> A vizier's turban with at least 2 ranks in its host bond (see Empower Host, above) can draw upon it's host's lifeforce to heal its host's wounds. The host is healed of X hit points, with any excess healing becoming temporary hit points, and gains 1 temporary negative level. Note that the X healing includes the normal hit point loss from the negative level. A vizier's turban can heal its host multiple times, but the number of negative levels it imposes can not match or exceed the host's current level or the number of ranks in the turban's host bond. The host recovers from the temporary negative levels at a rate of 1 level every 24 hours.</p><p></p><p><strong>Skills:</strong> ?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5742510, member: 57383"] [b]Vizier's Turban Working Draft[/b] [SIZE=4][B]Vizier's Turban[/B][/SIZE] Tiny Aberration [B]Hit Dice:[/B] 1d8+?? (?? hp) [B]Initiative:[/B] ?? [B]Speed:[/B] 5 ft. (1 square) [B]Armor Class:[/B] ?? (-2 size, +? Dex), touch ??, flat-footed ?? [B]Base Attack/Grapple:[/B] +0/+?? [B]Attack:[/B] — [B]Full Attack:[/B] — [B]Space/Reach:[/B] 2½ ft./0 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Amorphous, darkvision 60 ft.?, empower host, heal host, spell resistance [B]Saves:[/B] Fort +??, Ref +??, Will +?? [B]Abilities:[/B] Str ??, Dex ??, Con ??, Int 17??, Wis ??, Cha ?? [B]Skills:[/B] ?? [B]Feats:[/B] 1 [B]Environment:[/B] Any land [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] ?? [B]Treasure:[/B] None [B]Alignment:[/B] Any [as host??] [B]Advancement:[/B] ???? [B]Level Adjustment:[/B] — [I]Description.[/I] Background. [B]COMBAT[/B] Tactics. [B]Amorphous (Ex):[/B] A vizier's turban is not subject to critical hits. It cannot be flanked. [B]Empower Host (Su):[/B] A vizier's turban can boost a living host's magical abilities. These benefits are divided into 10 ranks. When a host first bonds with the turban they gain its 1st rank benefits. The host increases the benefits by 1 rank whenever it gains a level in a spellcaster class or sacrifices life-force to the vizier's turban to strengthen the bond, this sacrifice costs 1000 XP per (current) rank of benefits. A vizier's turban can not grant a rank higher than the arcane spellcasting level of its host. The vizier's turban grants its host a spell resistance equal to 6 plus its benefit rank. In addition, the host gains a bonus arcane spell at each even rank, of a level equal to half the rank (e.g. a 1st level spell at rank 2, 2nd level at rank 4, etc). If the host is unable to cast spells of that level, they can use the bonus spell to cast a lower-level spell with metamagic feats that add up to the bonus spell level. The vizier's turban feeds off its host life-force to power these benefits, imposing a penalty is -2 Con if the turban grants 1 to 6 benefit ranks and -4 Con for 7 to 10 ranks. The penalty lasts as long as the host wears the turban, if the turban is removed the penalty lingers for 1 day per rank benefit. A vizier's turban can not empower a host (or feed of their Con) if the host is immune to Constitution damage. [B]Heal Host (Su):[/B] A vizier's turban with at least 2 ranks in its host bond (see Empower Host, above) can draw upon it's host's lifeforce to heal its host's wounds. The host is healed of X hit points, with any excess healing becoming temporary hit points, and gains 1 temporary negative level. Note that the X healing includes the normal hit point loss from the negative level. A vizier's turban can heal its host multiple times, but the number of negative levels it imposes can not match or exceed the host's current level or the number of ranks in the turban's host bond. The host recovers from the temporary negative levels at a rate of 1 level every 24 hours. [B]Skills:[/B] ? [/QUOTE]
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