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Converting Al-Qadim creatures
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<blockquote data-quote="Cleon" data-source="post: 5744293" data-attributes="member: 57383"><p>Hmm, good point.</p><p></p><p></p><p>The familiar entry says "For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher." </p><p></p><p>That implies the HD count against negative levels, so we have plenty of space for a "temporary negative level" version of healing.</p><p></p><p>Hmm... I'm starting to come around to the idea.</p><p></p><p></p><p></p><p>I still say it should be true healing, not just temporary hit points. The original text specifically says "These regained hit points function just as if a healing spell had been used on the wizard and had restored that many hit points".</p><p></p><p>If we're using negative levels, I suppose we should use the 5 hps per level standard exchange rate.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5744293, member: 57383"] Hmm, good point. The familiar entry says "For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher." That implies the HD count against negative levels, so we have plenty of space for a "temporary negative level" version of healing. Hmm... I'm starting to come around to the idea. I still say it should be true healing, not just temporary hit points. The original text specifically says "These regained hit points function just as if a healing spell had been used on the wizard and had restored that many hit points". If we're using negative levels, I suppose we should use the 5 hps per level standard exchange rate. [/QUOTE]
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