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Converting Al-Qadim creatures
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<blockquote data-quote="Cleon" data-source="post: 5748162" data-attributes="member: 57383"><p>Hmm, come to think of it, if we're giving the turban boosted hit points equal to a familiar (= half host's hp), then it would have enough hit points for us to do a "transfer hp" type healing.</p><p></p><p>To be honest, I'm going against the idea of using negative levels. Besides from being very fiddly to keep track of, the original turban didn't lower its host's level.</p><p></p><p>Let's recheck the original text...</p><p></p><p></p><p></p><p>Hmm, so the cost is that the Wizard must repay the transferred hit points at the cost of damage that can only be healed naturally, plus a permanent cost of 1 hit point.</p><p></p><p>I still don't like the permanent HP cost, so I suggested an XP cost instead.</p><p></p><p><strong>Heal Host (Su):</strong> In desperate circumstances, a vizier's turban can heal its host's wounds by transferring some of its own life force to its host. The turban sacrifices 1 hit point for every point of damage it heals, and it cannot reduce its own hit points to 1 or less when healing a host. The only way the turban can regain these sacrificed hit points is by the host returning them. The host can restore hit points to the turban at a 1:1 ratio by sacrificing X experience points per hit point damage they take. The damage a host takes restoring the turban's hit points can only be healed magically, no spell or supernatural agency can heal it. The host can restore as many hit points as they wish, but must restore at least 1 hit point every 24 hours. The host and turban are bonded together as long as the host "owes" the turban for healing. Until the debt is paid, the only way to remove the turban is to kill the host or destroy the turban. Destroying the turban does X damage to the host.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5748162, member: 57383"] Hmm, come to think of it, if we're giving the turban boosted hit points equal to a familiar (= half host's hp), then it would have enough hit points for us to do a "transfer hp" type healing. To be honest, I'm going against the idea of using negative levels. Besides from being very fiddly to keep track of, the original turban didn't lower its host's level. Let's recheck the original text... Hmm, so the cost is that the Wizard must repay the transferred hit points at the cost of damage that can only be healed naturally, plus a permanent cost of 1 hit point. I still don't like the permanent HP cost, so I suggested an XP cost instead. [B]Heal Host (Su):[/B] In desperate circumstances, a vizier's turban can heal its host's wounds by transferring some of its own life force to its host. The turban sacrifices 1 hit point for every point of damage it heals, and it cannot reduce its own hit points to 1 or less when healing a host. The only way the turban can regain these sacrificed hit points is by the host returning them. The host can restore hit points to the turban at a 1:1 ratio by sacrificing X experience points per hit point damage they take. The damage a host takes restoring the turban's hit points can only be healed magically, no spell or supernatural agency can heal it. The host can restore as many hit points as they wish, but must restore at least 1 hit point every 24 hours. The host and turban are bonded together as long as the host "owes" the turban for healing. Until the debt is paid, the only way to remove the turban is to kill the host or destroy the turban. Destroying the turban does X damage to the host. [/QUOTE]
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