Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Al-Qadim creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6011374" data-attributes="member: 57383"><p>You suggested 12 or 14 and I favoured 14 or <em>possibly</em> 16, so we were both OK with 14.</p><p></p><p>I'll update the <a href="http://www.enworld.org/forum/5997864-post558.html" target="_blank"><strong>Hyenawere Working Draft</strong></a> with that.</p><p></p><p>Might as well fix that "Hyenawere, Wolf Form" while I'm at it! <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>As for the <em>friends</em> ability, if I remember the original spell properly it just gave a sizeable boost to Charisma. Something like 1d8.</p><p></p><p>The closest equivalent in 3E is <em>eagle's splendor</em>. I'm reluctant to give them that, since I'd rather just make it a "persuading victims" ability.</p><p></p><p>A simple enhancement bonus to Diplomacy checks would do most of it, or maybe a <em>charm</em>-like power?</p><p></p><p>That reminds me, I think it out to be susceptible to Bardic Countersong. Got to give the Bards <em>some</em> nods.</p><p></p><p>Hmm, how about we do something like the Krenshar's Scare ability - it can use this ability for ordinary Bluff and Diplomacy checks with a bonus on the roll, or it can focus it to create a <em>charm</em> effect as an SLA.</p><p></p><p>Like so:</p><p></p><p><strong>Befriend (Ex of Su) Version One:</strong> A hyenawere in humanoid form has an uncannily charming personality. As a standard action, it can make a Diplomacy check change the attitudes of other creatures (without the -10 penalty for a rushed Diplomacy check). It has a <span style="color: Red"><strong>[</strong></span>+5 racial or enhancement <span style="color: Red"><strong>?]</strong></span> bonus to other Diplomacy checks and Bluff checks.</p><p></p><p>By focusing its personality on a single creature, a hyenawere can convince that creature to become its friend. This works like a <em>charm person</em> spell from a 12th level caster (Will DC 14). A creature that successfully saves cannot be affected again by the same hyenawere's befriend ability for 24 hours. This is a supernatural, sonic mind-affecting charm effect.</p><p></p><p>The befriend power does not affect other hyenaweres. The save DC is Charisma-based.</p><p></p><p>Hmm, although the original <em>friends</em> spell affects any creature, I think we should limit the Hyenawere's power to humanoids, since it says they prey on "gullible humans".</p><p></p><p><strong>Befriend (Ex of Su) Version Two:</strong> A hyenawere in humanoid form has an uncannily charming personality. It can make a Diplomacy check to change the attitudes of humanoids as a standard action, without the -10 penalty for a rushed Diplomacy check. It has a <span style="color: Red"><strong>[</strong></span>+5 racial or enhancement <span style="color: Red"><strong>?]</strong></span> bonus to other Diplomacy checks and Bluff checks.</p><p></p><p>By focusing its personality on a single <span style="color: Red">humanoid</span>, it can convince that creature to become its friend. This works like a <em>charm person</em> spell from a 12th level caster (Will DC 14). A <span style="color: Red">humanoid</span> that successfully saves cannot be affected again by the same hyenawere's befriend ability for 24 hours. This is a supernatural, sonic mind-affecting charm effect.</p><p></p><p>The befriend power does not affect other hyenaweres. The save DC is Charisma-based.</p><p></p><p>I like Befriend Version Two the best.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6011374, member: 57383"] You suggested 12 or 14 and I favoured 14 or [I]possibly[/I] 16, so we were both OK with 14. I'll update the [URL="http://www.enworld.org/forum/5997864-post558.html"][B]Hyenawere Working Draft[/B][/URL] with that. Might as well fix that "Hyenawere, Wolf Form" while I'm at it! :blush: As for the [I]friends[/I] ability, if I remember the original spell properly it just gave a sizeable boost to Charisma. Something like 1d8. The closest equivalent in 3E is [I]eagle's splendor[/I]. I'm reluctant to give them that, since I'd rather just make it a "persuading victims" ability. A simple enhancement bonus to Diplomacy checks would do most of it, or maybe a [I]charm[/I]-like power? That reminds me, I think it out to be susceptible to Bardic Countersong. Got to give the Bards [I]some[/I] nods. Hmm, how about we do something like the Krenshar's Scare ability - it can use this ability for ordinary Bluff and Diplomacy checks with a bonus on the roll, or it can focus it to create a [I]charm[/I] effect as an SLA. Like so: [B]Befriend (Ex of Su) Version One:[/B] A hyenawere in humanoid form has an uncannily charming personality. As a standard action, it can make a Diplomacy check change the attitudes of other creatures (without the -10 penalty for a rushed Diplomacy check). It has a [COLOR=Red][B][[/B][/COLOR]+5 racial or enhancement [COLOR=Red][B]?][/B][/COLOR] bonus to other Diplomacy checks and Bluff checks. By focusing its personality on a single creature, a hyenawere can convince that creature to become its friend. This works like a [I]charm person[/I] spell from a 12th level caster (Will DC 14). A creature that successfully saves cannot be affected again by the same hyenawere's befriend ability for 24 hours. This is a supernatural, sonic mind-affecting charm effect. The befriend power does not affect other hyenaweres. The save DC is Charisma-based. Hmm, although the original [I]friends[/I] spell affects any creature, I think we should limit the Hyenawere's power to humanoids, since it says they prey on "gullible humans". [B]Befriend (Ex of Su) Version Two:[/B] A hyenawere in humanoid form has an uncannily charming personality. It can make a Diplomacy check to change the attitudes of humanoids as a standard action, without the -10 penalty for a rushed Diplomacy check. It has a [COLOR=Red][B][[/B][/COLOR]+5 racial or enhancement [COLOR=Red][B]?][/B][/COLOR] bonus to other Diplomacy checks and Bluff checks. By focusing its personality on a single [COLOR=Red]humanoid[/COLOR], it can convince that creature to become its friend. This works like a [I]charm person[/I] spell from a 12th level caster (Will DC 14). A [COLOR=Red]humanoid[/COLOR] that successfully saves cannot be affected again by the same hyenawere's befriend ability for 24 hours. This is a supernatural, sonic mind-affecting charm effect. The befriend power does not affect other hyenaweres. The save DC is Charisma-based. I like Befriend Version Two the best. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Al-Qadim creatures
Top