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Converting Al-Qadim creatures
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<blockquote data-quote="Cleon" data-source="post: 6017926" data-attributes="member: 57383"><p>I'll update the <a href="http://www.enworld.org/forum/5997864-post558.html" target="_blank"><strong>Hyenawere Working Draft</strong></a> then.</p><p></p><p>Racial or enhancement for the Befriend's Diplomacy bonus? I was leaning <em>slightly</em> towards racial but it's based on a Krenshar's Scare ability which doesn't give its Bluff bonus a type, so how about making it typeless?</p><p></p><p>As for the damage reduction, I was thinking 10/cold iron since (a) our Enworld Wolfwere conversion has DR 10 and it's a "cousin Antherion", and (b) it seems pretty close to a "natural" lycanthrope.</p><p></p><p>Hmm, what DR do Jackalweres get in 3E again? I'll look it up...</p><p></p><p></p><p></p><p>I believe I mentioned that already, and proposed we give 'em the Malatran Mold Man version:</p><p></p><p><strong>Fear of Flames (Ex):</strong> A plantfolk that suffers fire damage from an attack must succeed on a Will save (DC = 10 for nonmagical fire, DC of spell or supernatural attack for magical fire) or become panicked for 1d6 rounds.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6017926, member: 57383"] I'll update the [URL="http://www.enworld.org/forum/5997864-post558.html"][B]Hyenawere Working Draft[/B][/URL] then. Racial or enhancement for the Befriend's Diplomacy bonus? I was leaning [I]slightly[/I] towards racial but it's based on a Krenshar's Scare ability which doesn't give its Bluff bonus a type, so how about making it typeless? As for the damage reduction, I was thinking 10/cold iron since (a) our Enworld Wolfwere conversion has DR 10 and it's a "cousin Antherion", and (b) it seems pretty close to a "natural" lycanthrope. Hmm, what DR do Jackalweres get in 3E again? I'll look it up... I believe I mentioned that already, and proposed we give 'em the Malatran Mold Man version: [B]Fear of Flames (Ex):[/B] A plantfolk that suffers fire damage from an attack must succeed on a Will save (DC = 10 for nonmagical fire, DC of spell or supernatural attack for magical fire) or become panicked for 1d6 rounds. [/QUOTE]
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