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Converting Al-Qadim creatures
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<blockquote data-quote="Cleon" data-source="post: 6328462" data-attributes="member: 57383"><p>Updating the <strong><a href="http://www.enworld.org/forum/showthread.php?301485-Converting-Al-Qadim-creatures&p=6073425&viewfull=1#post6073425" target="_blank">Bird Maiden Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Okay, I'll whip up some stats and we can decide the names of the bird forms later.</p><p></p><p>2 <em><strong>Bird</strong></em>—Tiny Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 40 ft. (average); AC 17 (+2 size, +5 Dex), touch 17, flat-footed 12; BAB/Grapple: +4/–6; Attacks: Bite +11 melee (1d3–2); Abilities: Str 6, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10.</p><p></p><p>3 <em><strong>Bird</strong></em>—Tiny Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 40 ft. (good); AC 18 (+2 size, +5 Dex, +1 natural), touch 17, flat-footed 13; BAB/Grapple: +4/–5; Attacks: Bite +11 melee (1d4–1); Abilities: Str 8, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10. </p><p></p><p>4 <em><strong>Bird</strong></em>—Tiny Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 60 ft. (good); AC 18 (+2 size, +5 Dex, +1 natural), touch 17, flat-footed 13; BAB/Grapple: +4/–4; Attacks: Claws +11 melee (1d4) and bite +6 melee (1d3); Abilities: Str 10, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10.</p><p></p><p>5 <em><strong>Bird</strong></em>—Small Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 60 ft. (average); AC 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13; BAB/Grapple: +4/+1; Attacks: Bite +10 melee (1d6+1) and 2 claws +5 melee (1d2); Abilities: Str 12, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10.</p><p></p><p>6 <em><strong>Bird</strong></em>—Small Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 80 ft. (average); AC 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13; BAB/Grapple: +4/+2; Attacks: 2 claws +10 melee (1d3+2) and bite +5 melee (1d4+1); Abilities: Str 14, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10.</p><p></p><p>While writing up the above I realized we didn't say what the land speed of any of the bird forms is. Most SRD birds have a ground speed of 10 ft., so I'll put that in for the time being. We'll need to add a note to that effect to the Working Draft.</p><p></p><p>e.g.:</p><p></p><p>The bird form has the abilities given in the Bird Shape Table presented below instead of the abilities normally granted by Alternate Form. They do not gain any special abilities or racial bonuses of the actual bird, such as a Giant Owl's superior low light vision and +8 racial bonus to Listen, or a buzzard's scent ability, with one exception: If the bird has a swim speed, the bird form gains a swim speed equal to the actual bird or half the bird form's fly speed, whichever is less. All bird forms have a land speed of 10 feet.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6328462, member: 57383"] Updating the [B][URL="http://www.enworld.org/forum/showthread.php?301485-Converting-Al-Qadim-creatures&p=6073425&viewfull=1#post6073425"]Bird Maiden Working Draft[/URL][/B]. Okay, I'll whip up some stats and we can decide the names of the bird forms later. 2 [I][B]Bird[/B][/I]—Tiny Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 40 ft. (average); AC 17 (+2 size, +5 Dex), touch 17, flat-footed 12; BAB/Grapple: +4/–6; Attacks: Bite +11 melee (1d3–2); Abilities: Str 6, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10. 3 [I][B]Bird[/B][/I]—Tiny Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 40 ft. (good); AC 18 (+2 size, +5 Dex, +1 natural), touch 17, flat-footed 13; BAB/Grapple: +4/–5; Attacks: Bite +11 melee (1d4–1); Abilities: Str 8, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10. 4 [I][B]Bird[/B][/I]—Tiny Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 60 ft. (good); AC 18 (+2 size, +5 Dex, +1 natural), touch 17, flat-footed 13; BAB/Grapple: +4/–4; Attacks: Claws +11 melee (1d4) and bite +6 melee (1d3); Abilities: Str 10, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10. 5 [I][B]Bird[/B][/I]—Small Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 60 ft. (average); AC 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13; BAB/Grapple: +4/+1; Attacks: Bite +10 melee (1d6+1) and 2 claws +5 melee (1d2); Abilities: Str 12, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10. 6 [I][B]Bird[/B][/I]—Small Humanoid (Shapechanger); Initiative: +5; Speed: 10 ft., fly 80 ft. (average); AC 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13; BAB/Grapple: +4/+2; Attacks: 2 claws +10 melee (1d3+2) and bite +5 melee (1d4+1); Abilities: Str 14, Dex 21, Con 14, Int 12, Wis 20, Cha 10, Saves: Fort +7, Ref +7, Will +10. While writing up the above I realized we didn't say what the land speed of any of the bird forms is. Most SRD birds have a ground speed of 10 ft., so I'll put that in for the time being. We'll need to add a note to that effect to the Working Draft. e.g.: The bird form has the abilities given in the Bird Shape Table presented below instead of the abilities normally granted by Alternate Form. They do not gain any special abilities or racial bonuses of the actual bird, such as a Giant Owl's superior low light vision and +8 racial bonus to Listen, or a buzzard's scent ability, with one exception: If the bird has a swim speed, the bird form gains a swim speed equal to the actual bird or half the bird form's fly speed, whichever is less. All bird forms have a land speed of 10 feet. [/QUOTE]
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