Converting Epic Level Creatures

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Wow, that's pretty, well, monstrous. I definitely like all the above. Stats look reasonable. For the severing, maybe Reflex works better than Fortitude as the save (getting your leg out of the way). Maybe missing a hand gives a -4 penalty to all weapon attack rolls (and removes a claw or slam attack if any); missing a foot gives a -4 to AC and 20 ft reduction in land speed (minimum 5 ft)? Or is that too wimpy? I have no idea at this kind of CR.
 

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Then increase those damages to 10d6 for claws, 12d6 for the bite! This is epic! The actual damage done doesn't matter as much as the Fort-save-or-die made every round!

I'm only partly joking.

Since it's so damn big, I say give it Trample. Looking to inspiration from all those kaiju I wrote up way back when might net us some more abilities, like...

Battle Frenzy (Ex): When Godzilla is reduced to 25% of its total hit, he gains a +4 inherent bonus to Strength and can make an additional melee attack with its claws each round at a –5 penalty (since Fenris' primary attack is his bite, we should change it to that). These benefits cease when Godzilla is healed above 25% of it hit points or reaches zero hit points.

Feed (as per a barghest; we could even say that Fenris' spittle formed barghests as he struggled against his chains)


Shockwave (Ex): Anguirus can hurl himself to the ground as a standard action to create a localized earthquake. All creatures within 100ft of Anguirus must make Reflex saves (DC 58) or fall prone. Structures in the radius take 4d6 points of damage instead.

Demiurge out.
 

Added to Homebrews. Wow!

Its speed translates to 60 ft., fly 30 ft. The brachyurus has a speed of 80 ft., and I think it should be at least that fast. I'm not really sure why it has a fly speed, either.

Other brachyurus traits we may want to borrow/amplify:

Blindsight 240 ft., damage reduction 10/epic, fast healing 10, resistance to acid 20, cold 20, electricity 20, fire 20, and sonic 20, scent
 

Let's go to 100 ft for a base speed. Really not sure about the flight. The rest of the brachyurus traits sound good.

Quoting myself on the augmented critical:
For the severing, maybe Reflex works better than Fortitude as the save (getting your leg out of the way). Maybe missing a hand gives a -4 penalty to all weapon attack rolls (and removes a claw or slam attack if any); missing a foot gives a -4 to AC and 20 ft reduction in land speed (minimum 5 ft)? Or is that too wimpy? I have no idea at this kind of CR.

The frightful howl should have a larger radius. Maybe 1 mile? Should be more than the 300 ft that shadow mastiffs and yeth hounds get.

I think the shockwave should do sonic damage as well as making characters fall prone, maybe 4d6 like structures? Doesn't need to be too much.
 

OK, so how about:

-Speed: 100 ft. (no fly speed)
-Blindsight 240 ft.
-Damage reduction 20/epic
-Fast healing 20
-Resistance to acid 30, cold 30, electricity 30, fire 30, and sonic 30
-Scent
-Frightful howl radius of 1 mile

I'm not sure if the shockwave needs to deal sonic damage on top of everything else. Anyone else?

Can anyone figure out the formula for the savage ability? The brachyurus successfully deals an additional 15d6+25 of damage with its savage ability. Its attacks are 2 claws (2d6+10/19-20) and bite (3d6+5/19-20). I'm failing to see how that equates to 15d6+25 (unless it simply quintuples the bite damage and its associated Str bonus to damage).

freyar said:
For the severing, maybe Reflex works better than Fortitude as the save (getting your leg out of the way). Maybe missing a hand gives a -4 penalty to all weapon attack rolls (and removes a claw or slam attack if any); missing a foot gives a -4 to AC and 20 ft reduction in land speed (minimum 5 ft)? Or is that too wimpy? I have no idea at this kind of CR.

Per the wither limb spell: "You choose to wither either the arms or the legs of a humanoid. Withered legs force a subject to fall prone while at the same time reducing the subject's land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components."

Per the DMG Variant: Damage to Specific Areas: "When a specific body part takes damage, you can apply a -2 penalty to any action that the character undertakes using that portion of his body. Arm = Climb and Swim checks; attack rolls; Strength checks. Foot/Leg = Climb, Swim, Jump, Ride, Tumble, Balance, and Move Silently checks; Dexterity checks; Reflex saving throws."
 


Updated.

Brachyurus has +17 natural armor. Upsizing to Colossal adds +12, for a total of +29.

That gives us AC 44 (-8 size, +13 Dex, +29 natural).

Is that sufficient?

Skills: 6 at 91 ranks (546 total)
Brach has max ranks in Hide, Jump, Listen, Move Silently, Spot, and Survival
Wolves and dire wolves have similar skills.

Wolves and dire wolves have a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *They also has a +4 racial bonus on Survival checks when tracking by scent.

Brachs have no racial skill bonuses.


Feats: 23 (16 can be epic)
Brach has Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (bite), Weapon Focus (claw)
Dire wolf has Alertness, Run, Track (B), Weapon Focus (bite)
Wolf has Track (B), Weapon Focus (bite)
 

The AC is probably way too low for the CR it's supposed to be.

I say give it wolf racial bonuses. Ramp 'em up to bigger (+10?) numbers.

Demiurge out.
 

This thing is Xixecal-tough, and that fella's got AC 58 (+55 natural).

I like the idea of pumping up the wolf's racial skills.

Max ranks in the usual wolf skills (Hide, Jump, Listen, Move Silently, Spot, and Survival)?

Feats: 23 (16 can be epic)
Alertness, Awesome Blow, Cleave, Combat Expertise, Devastating Critical (bite), Dire Charge, Epic Fortitude, Epic Will, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Trip, Iron Will, Legendary Leaper, Multiattack, Power Attack, Overwhelming Critical (bite), Superior Initiative, Track (B), Weapon Focus (bite), Weapon Focus (claw)?
 

Wow, moving right along. This all looks good. Why not go with at least +43 natural? Maybe +50 if AC 65 isn't too high.
 

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