Converting Epic Level Creatures

Status
Not open for further replies.
Added to Homebrews.

I was going to give 'em an amorphous SQ, but all the benefits are covered by the undead type and all-around vision. ;)

I'd like to give 'em and even number of attacks of each type (as I currently have reflected on the attack lines). However, I wonder if it shouldn't apply the same Str modifier to all of them (another SQ, perhaps?) Maybe a variation on this?

Superior Multiweapon Fighting (Ex): A hecatoncheires fights with a greatsword or boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).

For the "improved grapple", I'd favor just giving it a racial bonus on grapple checks due to its many limbs.

Sure, why not.

8 attacks per natural weapon with full Str bonus is fine by me.

+12 racial bonus to grapples?
 

log in or register to remove this ad

Shall we give it improved grab to go along with that racial bonus on grapple checks?

I'm posting a few abilities for comparison:

Superior Multiweapon Fighting (Ex): A hecatoncheires fights with a greatsword or boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).

A darktentacles can use only three tentacles at once against a Small or Medium-size opponent. Against a larger foe, it can use three additional tentacles for each extra 5 feet of face the opponent has, provided that it has the reach. Against a Tiny or smaller opponent, the creature can use only one tentacle. It can use a maximum of three tentacles against all foes in any single 5-foot by 5-foot area.

Enhanced Multiweapon Fighting (Ex): This ability lessens the penalty for off-hand weapon use by 2 for both primary and off hands. Combined with the Multidexterity and Multiweapon Fighting feats, this ability effectively negates all attack penalties for using one or more light off-hand weapons.

So, for the non-weapon wielding version, combine facets of both to give something like this?

Enhanced Multiattack (Ex): An undead mass fights with a number of assimilated natural weapons. The undead mass does not suffer an attack or damage penalty for attacking with multiple natural weapons. An undead mass can use only four(?) natural attacks at once against a Small or Medium opponent. Against a larger foe, it can use four(?) additional natural attacks for each extra 5 feet of face the opponent has, provided that it has the reach. Against a Tiny or smaller opponent, the undead mass can use only one natural attack. It can use a maximum of four(?) natural attacks against all foes in any single 5-foot by 5-foot area.
 

Shall we give it improved grab to go along with that racial bonus on grapple checks?

Sure, why not.

So, for the non-weapon wielding version, combine facets of both to give something like this?

Enhanced Multiattack (Ex): An undead mass fights with a number of assimilated natural weapons. The undead mass does not suffer an attack or damage penalty for attacking with multiple natural weapons. An undead mass can use only four(?) natural attacks at once against a Small or Medium opponent. Against a larger foe, it can use four(?) additional natural attacks for each extra 5 feet of face the opponent has, provided that it has the reach. Against a Tiny or smaller opponent, the undead mass can use only one natural attack. It can use a maximum of four(?) natural attacks against all foes in any single 5-foot by 5-foot area.

I prefer three attacks like a darktentacles.
 


Looking pretty good! Somehow this is how I imagine the big "lost souls" monster from the other thread...

Extend Reach (Ex): As a full-round action (?), an undead mass can extrude a conglomeration of limbs and dismembered flesh to make a single (or two??) melee slam? attack with a reach of X ft.
 

Probably a single attack. Rather than full-round, how about "full attack" or standard action?

I'd also prefer to allow it to attack with any attack form in this manner, depending on what body part is at the end of the limb mass.
 

Probably a single attack. Rather than full-round, how about "full attack" or standard action?

I'd also prefer to allow it to attack with any attack form in this manner, depending on what body part is at the end of the limb mass.

I'd have it do extra-special damage and maybe give it a special name. e.g.

Charnel Flail (Ex):
As a standard attack, an undead mass can whip out a conglomeration of limbs and dismembered flesh that makes a single bite, claw or slam attack (+20 melee) with a reach of 40 ft., which does 6d6+18 points of damage if it hits.
 

Yeah, I'll buy that.

I also think we should note that it remains extended until its next turn, giving it extended reach for AoOs (but less AoOs, if it somehow has Combat Reflexes) during that time.
 

Yeah, I'll buy that.

I also think we should note that it remains extended until its next turn, giving it extended reach for AoOs (but less AoOs, if it somehow has Combat Reflexes) during that time.

I'd rather it was just a momentary "lash" and didn't gain extended reach for AoOs.
 


Status
Not open for further replies.
Remove ads

Top