Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Epic Level Creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5459514" data-attributes="member: 57383"><p>It's missing the air version of <strong><a href="http://www.enworld.org/forum/5433884-post29.html" target="_blank">Master of [Element] Magic</a></strong>:<p style="margin-left: 20px"><strong>Master of Air Magic (Sp):</strong> Elemasters can cast spells as spell-like abilities with a caster level of 24. An air elemaster can not cast spells that have the Earth descriptor spell or are opposed in alignment. At will, an air elemaster may use any spell that either has the Air description, is a core divine spell from the cleric spell list or is in the Creation, Air or Weather domains (its Creation domain has <em>whispering wind</em> as the 1st level spell instead of <em>create water</em>). An elemaster may use any spell on the cleric spell list from a non-core source once per day (at the DM's discretion); these spells are rarer in the cosmos. The saving throw DC for these spells is Y + spell level (10 + spell level + elemaster's Charisma bonus). Air elemasters tend to favor spells such as <em>elemental swarm (air), control weather</em> and<em> whirlwind</em>.</p> <p style="margin-left: 20px"></p><p>They've also got a <strong><a href="http://www.enworld.org/forum/5417583-post10.html" target="_blank">size changing power</a></strong> we haven't written up, but is something like:<p style="margin-left: 20px"><strong>Size Change (Su):</strong> An elemaster can become any size, from Fine to its natural size of Colossal.</p> <p style="margin-left: 20px"></p><p></p><p>Great idea! -5 seems a bit too high, but I like -4.</p><p></p><p></p><p></p><p>I'd add Knowledge (nature) as Elemasters supposedly oversee natural processes. That's one skill too many, so I'd cut Escape Artist (since it can assume fine size and gaseous form at will the skill seems superfluous).<p style="margin-left: 20px"><strong>Air Elemaster:</strong> Balance, Concentration, Diplomacy, Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, <span style="color: Red">Move Silently</span>, <span style="color: Red">Tumble</span>, Sense Motive, Spellcraft, Spot, Use Magic Device</p> <p style="margin-left: 20px"></p><p>For the Fire Elemaster, I don't think they should have Move Silently - they're crackling flames, not whispering winds! Fire's tricksy, so I'd give it Bluff or Escape Artist. Let's say Escape Artist since it doesn't get <em>gaseous form</em> from Master of Fire Magic:<p style="margin-left: 20px"><span style="color: Red"><strong>Fire Elemaster:</strong></span> Balance, Concentration, Diplomacy, <span style="color: Red">Escape Artist</span>, Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, <span style="color: Red">Tumble</span>, Sense Motive, Spellcraft, Spot, Use Magic Device</p> <p style="margin-left: 20px"></p><p>For the Earth Elemaster, Appraise instead of Tumble? I'd also drop Escape Artist. Guess we can give them Bluff, since it's very difficult to read a rock's expression.</p><p style="margin-left: 20px"><span style="color: Sienna"><strong>Earth Elemaster:</strong></span> <span style="color: Sienna">Appraise</span>, Balance, <span style="color: Sienna">Bluff</span>, Concentration, Diplomacy, Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, Sense Motive, Spellcraft, Spot, Use Magic Device</p> <p style="margin-left: 20px"></p><p>Finally, Escape Artist seems appropriate for a Water Elemental.<p style="margin-left: 20px"><span style="color: Cyan"><strong>Water Elemaster:</strong></span> Balance, <span style="color: Cyan">Bluff</span>, Concentration, Diplomacy, <span style="color: Cyan">Escape Artist</span>, Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, Sense Motive, Spellcraft, Spot, Use Magic Device</p> <p style="margin-left: 20px"></p><p></p><p>I'll have to think about this for a bit...</p></blockquote><p></p>
[QUOTE="Cleon, post: 5459514, member: 57383"] It's missing the air version of [B][URL="http://www.enworld.org/forum/5433884-post29.html"]Master of [Element] Magic[/URL][/B]:[INDENT][B]Master of Air Magic (Sp):[/B] Elemasters can cast spells as spell-like abilities with a caster level of 24. An air elemaster can not cast spells that have the Earth descriptor spell or are opposed in alignment. At will, an air elemaster may use any spell that either has the Air description, is a core divine spell from the cleric spell list or is in the Creation, Air or Weather domains (its Creation domain has [I]whispering wind[/I] as the 1st level spell instead of [I]create water[/I]). An elemaster may use any spell on the cleric spell list from a non-core source once per day (at the DM's discretion); these spells are rarer in the cosmos. The saving throw DC for these spells is Y + spell level (10 + spell level + elemaster's Charisma bonus). Air elemasters tend to favor spells such as [I]elemental swarm (air), control weather[/I] and[I] whirlwind[/I]. [/INDENT]They've also got a [B][URL="http://www.enworld.org/forum/5417583-post10.html"]size changing power[/URL][/B] we haven't written up, but is something like:[INDENT][B]Size Change (Su):[/B] An elemaster can become any size, from Fine to its natural size of Colossal. [/INDENT] Great idea! -5 seems a bit too high, but I like -4. I'd add Knowledge (nature) as Elemasters supposedly oversee natural processes. That's one skill too many, so I'd cut Escape Artist (since it can assume fine size and gaseous form at will the skill seems superfluous).[INDENT][B]Air Elemaster:[/B] Balance, Concentration, Diplomacy, Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, [COLOR=Red]Move Silently[/COLOR], [COLOR=Red]Tumble[/COLOR], Sense Motive, Spellcraft, Spot, Use Magic Device [/INDENT]For the Fire Elemaster, I don't think they should have Move Silently - they're crackling flames, not whispering winds! Fire's tricksy, so I'd give it Bluff or Escape Artist. Let's say Escape Artist since it doesn't get [I]gaseous form[/I] from Master of Fire Magic:[INDENT][COLOR=Red][B]Fire Elemaster:[/B][/COLOR] Balance, Concentration, Diplomacy, [COLOR=Red]Escape Artist[/COLOR], Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, [COLOR=Red]Tumble[/COLOR], Sense Motive, Spellcraft, Spot, Use Magic Device [/INDENT]For the Earth Elemaster, Appraise instead of Tumble? I'd also drop Escape Artist. Guess we can give them Bluff, since it's very difficult to read a rock's expression. [INDENT][COLOR=Sienna][B]Earth Elemaster:[/B][/COLOR] [COLOR=Sienna]Appraise[/COLOR], Balance, [COLOR=Sienna]Bluff[/COLOR], Concentration, Diplomacy, Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, Sense Motive, Spellcraft, Spot, Use Magic Device [/INDENT]Finally, Escape Artist seems appropriate for a Water Elemental.[INDENT][COLOR=Cyan][B]Water Elemaster:[/B][/COLOR] Balance, [COLOR=Cyan]Bluff[/COLOR], Concentration, Diplomacy, [COLOR=Cyan]Escape Artist[/COLOR], Gather Information, Intimidate, Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, Sense Motive, Spellcraft, Spot, Use Magic Device [/INDENT] I'll have to think about this for a bit... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Epic Level Creatures
Top