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<blockquote data-quote="Cleon" data-source="post: 6101410" data-attributes="member: 57383"><p>I hadn't formally written it up, but I had more-or-less decided on the following:</p><p></p><p style="margin-left: 20px"><em>Blacklight Mace:</em> This artifact functions as a <em>+5 life-drinking heavy mace</em>. It continuously radiates <em>blacklight</em> (supernatural darkness impenetrable to normal vision and darkvision) in a 30 foot radius. Ythog-Nthlei can always see through this <em>blacklight</em> normally, even if he is outside the area of darkness. Blacklight counters or dispels any light spell of equal or lower level. A <em>daylight</em> spell will temporarily counter this <em>blacklight</em>, but the darkness returns as soon as the <em>daylight</em> ends.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Furthermore, Ythog-Nthlei (but no other wielder) can command the <em>blacklight mace</em> to summon a group of extraplanar undead once per day. The mace can summon any of the following, of the Dark King's choice. This is equivalent to a <em>summon monster IX</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1 devourer?</p> <p style="margin-left: 20px">1d4+1 bodaks?</p> <p style="margin-left: 20px">4d6 [something ~CR5 or 6]?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Overwhelming evocation/necromancy [evil]; CL 20th.?</p><p></p><p>I was also toying with the idea of adding a fear power resembling a <em>mace of terror</em> to the above, although that is not in the original writeup.</p><p></p><p style="margin-left: 20px">Three times per day, the <em>blacklight mace</em> can create a 30 ft. radius area of terror that causes creatures to become panicked as if by a <em>fear</em> spell (Will DC X partial). Creatures affected by this terror take a -2 morale penalty on saving throws and flee from the mace wielder as long as they are panicked.</p><p></p><p>My alternative idea was to have it be able to switch between <em>blacklight</em> and <em>fear</em>, but upon reflection the latter would require fear saves every round, which doesn't seem much fun.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6101410, member: 57383"] I hadn't formally written it up, but I had more-or-less decided on the following: [INDENT][I]Blacklight Mace:[/I] This artifact functions as a [I]+5 life-drinking heavy mace[/I]. It continuously radiates [I]blacklight[/I] (supernatural darkness impenetrable to normal vision and darkvision) in a 30 foot radius. Ythog-Nthlei can always see through this [I]blacklight[/I] normally, even if he is outside the area of darkness. Blacklight counters or dispels any light spell of equal or lower level. A [I]daylight[/I] spell will temporarily counter this [I]blacklight[/I], but the darkness returns as soon as the [I]daylight[/I] ends. Furthermore, Ythog-Nthlei (but no other wielder) can command the [I]blacklight mace[/I] to summon a group of extraplanar undead once per day. The mace can summon any of the following, of the Dark King's choice. This is equivalent to a [I]summon monster IX[/I]. 1 devourer? 1d4+1 bodaks? 4d6 [something ~CR5 or 6]? Overwhelming evocation/necromancy [evil]; CL 20th.?[/INDENT] I was also toying with the idea of adding a fear power resembling a [I]mace of terror[/I] to the above, although that is not in the original writeup. [INDENT]Three times per day, the [I]blacklight mace[/I] can create a 30 ft. radius area of terror that causes creatures to become panicked as if by a [I]fear[/I] spell (Will DC X partial). Creatures affected by this terror take a -2 morale penalty on saving throws and flee from the mace wielder as long as they are panicked.[/INDENT] My alternative idea was to have it be able to switch between [I]blacklight[/I] and [I]fear[/I], but upon reflection the latter would require fear saves every round, which doesn't seem much fun. [/QUOTE]
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