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Converting Epic Level Creatures
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<blockquote data-quote="Cleon" data-source="post: 6626281" data-attributes="member: 57383"><p>We could crib from some existing high-level sorcerer/wizard.</p><p></p><p>There are a few Greater Titans we could use, namely Coeus, Crius, Epimetheus and Prometheus. The last two are the closest thematically to Andromidus.</p><p></p><p></p><p>Quoting their CC entries:</p><p></p><p></p><p><strong><span style="font-size: 15px">Coeus</span></strong></p><p>Coeus can cast arcane spells as a 15th-level sorcerer (6/8/8/8/8/7/7/5; save DC 18 + spell level). He has access to the following spells:</p><p><strong><em>0</em></strong> – <em>dancing lights</em>, <em>daze</em>, <em>detect magic</em>, <em>mage hand</em>, <em>message</em>, <em>prestidigitation</em>, <em>ray of frost</em>, <em>resistance</em>, <em>touch of fatigue</em>;</p><p><strong><em>1st</em></strong> – <em>expeditious retreat</em>, <em>protection from good</em>, <em>ray of enfeeblement</em>, <em>reduce person</em>, <em>ventriloquism</em>;</p><p><strong><em>2nd</em></strong> – <em>darkness</em>, <em>invisibility</em>, <em>mirror image</em>, <em>spectral hand</em>, <em>summon swarm</em>;</p><p><strong><em>3rd</em></strong> – <em>dispel magic</em>, <em>displacement</em>, <em>nondetection</em>, <em>rage</em>;</p><p><strong><em>4th</em></strong> – <em>crushing despair</em>, <em>enervation</em>, <em>Evard’s black tentacles</em>, <em>shout</em>;</p><p><strong><em>5th</em></strong> – <em>baleful polymorph</em>, <em>feeblemind</em>, <em>nightmare</em>, <em>prying eyes</em>;</p><p><strong><em>6th</em></strong> – <em>circle of death</em>, <em>eyebite</em>, <em>symbol of fear</em>;</p><p><strong><em>7th</em></strong> – <em>greater shadow conjuration</em>, <em>project image</em>.</p><p></p><p></p><p><strong><span style="font-size: 15px">Crius</span></strong></p><p>Crius can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level). He has access to the following spells:</p><p><strong><em>0</em></strong> – <em>arcane mark</em>, <em>dancing lights</em>, <em>daze</em>, <em>ghost sound</em>, <em>mage hand</em>, <em>message</em>, <em>open/close</em>, <em>prestidigitation</em>, <em>touch of fatigue</em>;</p><p><strong><em>1st</em></strong> – <em>expeditious retreat</em>, <em>feather fall</em>, <em>magic missile</em>, <em>ray of enfeeblement</em>, <em>Tenser’s floating disk</em>;</p><p><strong><em>2nd</em></strong> – <em>blur</em>, <em>misdirection</em>, <em>owl’s wisdom</em>, <em>pyrotechnics</em>, <em>spider climb</em>;</p><p><strong><em>3rd</em></strong> – <em>gaseous form</em>, <em>halt undead</em>, <em>haste</em>, <em>ray of exhaustion</em>;</p><p><strong><em>4th</em></strong> – <em>mass enlarge person</em>, <em>mass reduce person</em>, <em>Otiluke’s resilient sphere</em>, <em>stoneskin</em>;</p><p><strong><em>5th</em></strong> – <em>telekinesis</em>, <em>transmute rock to mud</em>, <em>wall of force</em>, <em>waves of fatigue</em>;</p><p><strong><em>6th</em></strong> – <em>mass bull’s strength</em>, <em>move earth</em>, <em>repulsion</em>;</p><p><strong><em>7th</em></strong> – <em>reverse gravity</em>, <em>symbol of weakness</em>.</p><p></p><p></p><p><strong><span style="font-size: 15px">Epimetheus</span></strong></p><p>Epimetheus can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level). He has access to the following spells:</p><p><strong><em>0</em></strong> – <em>arcane mark</em>, <em>dancing lights</em>, <em>ghost sound</em>, <em>mage hand</em>, <em>mending</em>, <em>message</em>, <em>open/close</em>, <em>prestidigitation</em>, <em>resistance</em>;</p><p><strong><em>1st</em></strong> – <em>expeditious retreat</em>, <em>grease</em>, <em>jump</em>, <em>Tenser’s floating disk</em>, <em>true strike</em>;</p><p><strong><em>2nd</em></strong> – <em>cat's grace</em>, <em>fog cloud</em>, <em>fox's cunning</em>, <em>mirror image</em>, <em>touch of idiocy</em>; 3rd – <em>displacement</em>, <em>fly</em>, <em>haste</em>, <em>slow</em>;</p><p><strong><em>4th</em></strong> – <em>arcane eye</em>, <em>confusion</em>, <em>scrying</em>, <em>stone shape</em>;</p><p><strong><em>5th</em></strong> – <em>baleful polymorph</em>, <em>fabricate</em>, <em>major creation</em>, <em>transmute rock to mud</em>;</p><p><strong><em>6th</em></strong> – <em>flesh to stone</em>, <em>greater heroism</em>, <em>true seeing</em>;</p><p><strong><em>7th</em></strong> – <em>banishment</em>, <em>mass hold person</em>, <em>statue</em>.</p><p></p><p></p><p><strong><span style="font-size: 15px">Prometheus</span></strong></p><p>Prometheus can also cast arcane spells as a 15th-level wizard. He has access to the following spells:</p><p><strong><em>0</em></strong><em> – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue;</em></p><p><em><strong>1st</strong> – alarm, burning hands, detect undead, feather fall, hypnotism, identify, magic missile, obscuring mist, ray of enfeeblement;</em></p><p><em><strong>2nd</strong> – bear’s endurance, continual flame, detect thoughts, flaming sphere, fox’s cunning, glitterdust, mirror image, owl’s wisdom, protection from arrows, scorching ray, see invisibility, shatter, Tasha’s hideous laughter, touch of idiocy, web;</em></p><p><em><strong>3rd</strong> – blink, clairaudience/clairvoyance, deep slumber, displacement, fireball, gaseous form, halt undead, haste, magic circle against evil, nondetection, suggestion, tongues;</em></p><p><em><strong>4th</strong> – fire shield, locate creature, mass enlarge person, mass reduce person, shout, solid fog, stoneskin, wall of fire;</em></p><p><em><strong>5th</strong> – baleful polymorph, break enchantment, dominate person, dream, feeblemind, permanency, wall of force;</em></p><p><em><strong>6th</strong> – antimagic field, contingency, disintegrate, geas/quest, greater heroism, mass bull’s strength, mass suggestion, mislead, true seeing;</em></p><p><em><strong>7th</strong> – banishment, delayed blast fireball, greater arcane sight, greater scrying, greater teleport, insanity, limited wish, spell turning, vision;</em></p><p><em><strong>8th</strong> – Bigby’s grasping hand, discern location, incendiary cloud, Otto’s irresistible dance, protection from spells, summon monster VIII, sunburst.</em></p><p></p><p><strong><em>Typical Wizard Spells Prepared</em></strong> (4/8/8/8/7/7/6/5/3; save DC 25 + spell level);</p><p><strong><em>0</em></strong><em> – disrupt undead, ghost sound, mending, prestidigitation;</em></p><p><em><strong>1st</strong> – burning hands, feather fall, hypnotism, identify, magic missile (x2), obscuring mist, ray of enfeeblement;</em></p><p><em><strong>2nd</strong> – continual flame, detect thoughts, mirror image, owl’s wisdom (x2), protection from arrows, see invisibility, Tasha’s hideous laughter;</em></p><p><em><strong>3rd</strong> – blink, clairaudience/clairvoyance, deep slumber, fireball, gaseous form, magic circle against evil, nondetection, tongues;</em></p><p><em><strong>4th</strong> – fire shield, locate creature, mass enlarge person, mass reduce person, shout, solid fog, stoneskin;</em></p><p><em><strong>5th</strong> – baleful polymorph, break enchantment, dominate person, dream, feeblemind, permanency, wall of force;</em></p><p><em><strong>6th</strong> – antimagic field, disintegrate, greater heroism, mass bull’s strength, mislead, true seeing;</em></p><p><em><strong>7th</strong> – banishment, greater arcane sight, greater teleport, insanity, spell turning;</em></p><p><em><strong>8th</strong> – Bigby’s grasping hand, discern location, protection from spells.</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6626281, member: 57383"] We could crib from some existing high-level sorcerer/wizard. There are a few Greater Titans we could use, namely Coeus, Crius, Epimetheus and Prometheus. The last two are the closest thematically to Andromidus. Quoting their CC entries: [B][SIZE=4]Coeus[/SIZE][/B] Coeus can cast arcane spells as a 15th-level sorcerer (6/8/8/8/8/7/7/5; save DC 18 + spell level). He has access to the following spells: [B][I]0[/I][/B] – [I]dancing lights[/I], [I]daze[/I], [I]detect magic[/I], [I]mage hand[/I], [I]message[/I], [I]prestidigitation[/I], [I]ray of frost[/I], [I]resistance[/I], [I]touch of fatigue[/I]; [B][I]1st[/I][/B] – [I]expeditious retreat[/I], [I]protection from good[/I], [I]ray of enfeeblement[/I], [I]reduce person[/I], [I]ventriloquism[/I]; [B][I]2nd[/I][/B] – [I]darkness[/I], [I]invisibility[/I], [I]mirror image[/I], [I]spectral hand[/I], [I]summon swarm[/I]; [B][I]3rd[/I][/B] – [I]dispel magic[/I], [I]displacement[/I], [I]nondetection[/I], [I]rage[/I]; [B][I]4th[/I][/B] – [I]crushing despair[/I], [I]enervation[/I], [I]Evard’s black tentacles[/I], [I]shout[/I]; [B][I]5th[/I][/B] – [I]baleful polymorph[/I], [I]feeblemind[/I], [I]nightmare[/I], [I]prying eyes[/I]; [B][I]6th[/I][/B] – [I]circle of death[/I], [I]eyebite[/I], [I]symbol of fear[/I]; [B][I]7th[/I][/B] – [I]greater shadow conjuration[/I], [I]project image[/I]. [B][SIZE=4]Crius[/SIZE][/B] Crius can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level). He has access to the following spells: [B][I]0[/I][/B] – [I]arcane mark[/I], [I]dancing lights[/I], [I]daze[/I], [I]ghost sound[/I], [I]mage hand[/I], [I]message[/I], [I]open/close[/I], [I]prestidigitation[/I], [I]touch of fatigue[/I]; [B][I]1st[/I][/B] – [I]expeditious retreat[/I], [I]feather fall[/I], [I]magic missile[/I], [I]ray of enfeeblement[/I], [I]Tenser’s floating disk[/I]; [B][I]2nd[/I][/B] – [I]blur[/I], [I]misdirection[/I], [I]owl’s wisdom[/I], [I]pyrotechnics[/I], [I]spider climb[/I]; [B][I]3rd[/I][/B] – [I]gaseous form[/I], [I]halt undead[/I], [I]haste[/I], [I]ray of exhaustion[/I]; [B][I]4th[/I][/B] – [I]mass enlarge person[/I], [I]mass reduce person[/I], [I]Otiluke’s resilient sphere[/I], [I]stoneskin[/I]; [B][I]5th[/I][/B] – [I]telekinesis[/I], [I]transmute rock to mud[/I], [I]wall of force[/I], [I]waves of fatigue[/I]; [B][I]6th[/I][/B] – [I]mass bull’s strength[/I], [I]move earth[/I], [I]repulsion[/I]; [B][I]7th[/I][/B] – [I]reverse gravity[/I], [I]symbol of weakness[/I]. [B][SIZE=4]Epimetheus[/SIZE][/B] Epimetheus can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level). He has access to the following spells: [B][I]0[/I][/B] – [I]arcane mark[/I], [I]dancing lights[/I], [I]ghost sound[/I], [I]mage hand[/I], [I]mending[/I], [I]message[/I], [I]open/close[/I], [I]prestidigitation[/I], [I]resistance[/I]; [B][I]1st[/I][/B] – [I]expeditious retreat[/I], [I]grease[/I], [I]jump[/I], [I]Tenser’s floating disk[/I], [I]true strike[/I]; [B][I]2nd[/I][/B] – [I]cat's grace[/I], [I]fog cloud[/I], [I]fox's cunning[/I], [I]mirror image[/I], [I]touch of idiocy[/I]; 3rd – [I]displacement[/I], [I]fly[/I], [I]haste[/I], [I]slow[/I]; [B][I]4th[/I][/B] – [I]arcane eye[/I], [I]confusion[/I], [I]scrying[/I], [I]stone shape[/I]; [B][I]5th[/I][/B] – [I]baleful polymorph[/I], [I]fabricate[/I], [I]major creation[/I], [I]transmute rock to mud[/I]; [B][I]6th[/I][/B] – [I]flesh to stone[/I], [I]greater heroism[/I], [I]true seeing[/I]; [B][I]7th[/I][/B] – [I]banishment[/I], [I]mass hold person[/I], [I]statue[/I]. [B][SIZE=4]Prometheus[/SIZE][/B] Prometheus can also cast arcane spells as a 15th-level wizard. He has access to the following spells: [B][I]0[/I][/B][I] – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; [B]1st[/B] – alarm, burning hands, detect undead, feather fall, hypnotism, identify, magic missile, obscuring mist, ray of enfeeblement; [B]2nd[/B] – bear’s endurance, continual flame, detect thoughts, flaming sphere, fox’s cunning, glitterdust, mirror image, owl’s wisdom, protection from arrows, scorching ray, see invisibility, shatter, Tasha’s hideous laughter, touch of idiocy, web; [B]3rd[/B] – blink, clairaudience/clairvoyance, deep slumber, displacement, fireball, gaseous form, halt undead, haste, magic circle against evil, nondetection, suggestion, tongues; [B]4th[/B] – fire shield, locate creature, mass enlarge person, mass reduce person, shout, solid fog, stoneskin, wall of fire; [B]5th[/B] – baleful polymorph, break enchantment, dominate person, dream, feeblemind, permanency, wall of force; [B]6th[/B] – antimagic field, contingency, disintegrate, geas/quest, greater heroism, mass bull’s strength, mass suggestion, mislead, true seeing; [B]7th[/B] – banishment, delayed blast fireball, greater arcane sight, greater scrying, greater teleport, insanity, limited wish, spell turning, vision; [B]8th[/B] – Bigby’s grasping hand, discern location, incendiary cloud, Otto’s irresistible dance, protection from spells, summon monster VIII, sunburst.[/I] [B][I]Typical Wizard Spells Prepared[/I][/B] (4/8/8/8/7/7/6/5/3; save DC 25 + spell level); [B][I]0[/I][/B][I] – disrupt undead, ghost sound, mending, prestidigitation; [B]1st[/B] – burning hands, feather fall, hypnotism, identify, magic missile (x2), obscuring mist, ray of enfeeblement; [B]2nd[/B] – continual flame, detect thoughts, mirror image, owl’s wisdom (x2), protection from arrows, see invisibility, Tasha’s hideous laughter; [B]3rd[/B] – blink, clairaudience/clairvoyance, deep slumber, fireball, gaseous form, magic circle against evil, nondetection, tongues; [B]4th[/B] – fire shield, locate creature, mass enlarge person, mass reduce person, shout, solid fog, stoneskin; [B]5th[/B] – baleful polymorph, break enchantment, dominate person, dream, feeblemind, permanency, wall of force; [B]6th[/B] – antimagic field, disintegrate, greater heroism, mass bull’s strength, mislead, true seeing; [B]7th[/B] – banishment, greater arcane sight, greater teleport, insanity, spell turning; [B]8th[/B] – Bigby’s grasping hand, discern location, protection from spells.[/I] [/QUOTE]
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