Cleon
Legend
Heh, the ultimate critter - BTW hp should 45 not 39. Am thinking if different from baseline giant uropygid, I think a little more differnt would be good, so at least one more HD to make a bit more of a gap stat-wise - so 7d10 + 14 (52hp)?
Dang it, how did that happen. I remember mentally calculating "33 plus 12 is 45" but somehow it came out "33 plus 6," but that's easy enough to fix.
I did wonder about tweaking it up a bit, but mused about increasing the Strength Bonus by another +1 rather than adding another Hit Dice.
However, the original monster had one less Hit Dice than an AD&D Giant Scorpion and 1 point better AC (AC 2 and 4+4 vs AC 3 and 5+5), so going for 6d10 and AC 15 for this version seemed appropriate.
The current Working Draft has attack damage equal to a Giant Scorpion (+4 to hit, 1d10+2d8+6 damage) except for the poison, but the vinegar-spray isn't useless and has the advantage of potentially affecting multiple enemies.
I did wonder about giving the spray a reduced effect on a save - maybe 1d6 rounds of blindness on a failure, 1 round of blindness on a success?
Even as-is I'm wondering whether it should be Challenge 3 like a 5E Giant Scorpion rather than its current Challenge 2.
It reads a bit nastier than an Ankheg, which is Challenge 2, but is it a whole CR nastier?
If I gave it an extra Hit Dice and bumped the Strength Bonus up by one (or just increased the base bite damage to 2d6?) I think it'd definitely be Challenge 3.