Converting First Edition Monsters


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Cleon

Legend
Troglodyte Warchief
Medium humanoid (troglodyte), chaotic evil
Armor Class 14 (natural armor and shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
16 (+3)​
12 (+1)​
16 (+3)​
8 (−1)​
12 (+1)​
10 (+0)​

Saving Throws Dexterity +3
Skills Perception +3, Stealth +3
Senses darkvision 60 ft., passive Perception 13
Languages Troglodyte
Challenge 2 (450 XP) Proficiency Bonus +2

Brute. A melee weapon deals one extra die of its damage when the warchief hits with it (included in the attack).

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The troglodyte warchief can attack two times with a morningstar or cave darts or it can make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Morningstar. Melee Weapon Attack: +5 to hit, one target. Hit: 12 (2d8 + 3) piercing damage.

Cave Dart. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

War Stink. A troglodyte warchief can release a horrendous stench as a free action. Any creature other than a troglodyte that starts its turn within 40 feet of the warchief must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns. On a successful saving throw, the creature gains temporary immunity to the stink attacks of all troglodytes with the same or fewer Hit Dice than the troglodyte warchief. This immunity lasts until 1 hour after the encounter ends.

The war stink alerts any nearby troglodytes and can convey one or two words worth of information, including names of individual troglodytes or warbands (such as "orc intruders!", "Blackclaws outflank!", "run!" or "set ambush!"). In still air other troglodytes can smell it from 120 feet away, but wind currents can increase or decrease this distance.


Description
A troglodyte warchief is a huge reptilian brute who dominates lesser troglodytes by brute strength and the intensity of its stench.

A small troglodyte tribe may be led by a warchief, possibly with a shaman as the "power behind the throne" but the bigger clans will be ruled by a true troglodyte chieftain who will have one or more warchiefs under their command.

A warchief is normally accompanied by several troglodyte guards and will carry 2d3 + 2 cave darts.
 
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Cleon

Legend
Was going to do the full Trog Chieftain but don't have time for it at the moment. Have Christmas Eve events to go to.

Maybe this evening, assuming I haven't had too many beers.

Ta-ta for now!
 

Cleon

Legend
Multiattack. The troglodyte warchief makes two attacks with its morningstar or cave darts or it makes three attacks: one with its bite and two with its claws.

The wording of that could be better.

Will change it to:

Multiattack. The troglodyte warchief can attack two times with a morningstar or cave darts or it can make three attacks: one with its bite and two with its claws.

EDIT: Also just noticed that the Morningstar has "Ranged Weapon Attack" as a copy-paste error from the Cave Dart. Plus the Cave Dart should have the range of a javelin. Better fix that!
 
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Cleon

Legend
Wrote up a Trog Chieftain but I'm not 100% sure about it. Seems slightly vanilla, just an upgraded version of the Warchief.

Although that is how the AD&D version was I'd like to give it something extra. Will have to think about it…
 

Cleon

Legend
Troglodyte Chieftain
Medium humanoid (troglodyte), chaotic evil
Armor Class 15 (natural armor and shield)
Hit Points 85 (10d8 + 40)
Speed 30 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
14 (+2)​
18 (+4)​
8 (−1)​
12 (+1)​
12 (+1)​

Saving Throws Dexterity +4, Wisdom +3
Skills Intimidation +3, Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Troglodyte
Challenge 4 (1,100 XP) Proficiency Bonus +2

Brute. A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The troglodyte chieftain makes three attacks; two with its claws and one with its bite; two with its battleaxe and one with a claw or bite; or three with its cave darts. It can attack with a cave dart instead of any of its melee attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Battleaxe. Melee Weapon Attack: +6 to hit, one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Cave Dart. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (1d10 + 6) piercing damage.

Command Stink. A troglodyte chieftain can release an indescribable stench as a free action. Any creature other than a troglodyte that starts its turn within 60 feet of the chieftain must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns. On a successful saving throw, the the creature gains temporary immunity to the stink attacks of all troglodytes with the same or fewer Hit Dice than the troglodyte chieftain. This immunity lasts until 1 hour after the encounter ends.

The command stink alerts any nearby troglodytes and can convey up to five words of information (such as "Blackclaws outflank; Rottentails throw darts!", "Warchief Smoothnose, withdraw to ambush!"). In still air other troglodytes can smell it from 150 feet away, but wind currents can increase or decrease this distance.


Description
The largest troglodyte warriors can reach over 7 feet in height and rule over entire tribes of troglodytes. Such chieftains are almost always accompanied by a retinue of troglodytes guards and normally have a shaman and one or more warchiefs in their service.

A chieftain normally carries 2d4 + 4 cave darts.
 
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Casimir Liber

Adventurer
...On a roll!!

both look great - only other thing I thought of was something like "Troglodyte tribes will pick up and use random weapons and armour from time to time. If so, the largest and strongest members (i.e. leader-types) will most likely be using them"


WRT credits, I wrote something, which I've now deleted but I guess a truncated history, so

(Brief Statistics for troglodyte leaders and chiefs were given in the 1e and 2e Monster Manuals [Idk what happened in 3e as I never owned the 3e books ...was in my hiatus...])

Also, for the record, the vanilla 3HD trog warrior someone made in 2019 here has 25 adds so I think we can safely say some folks have been wantin' it....
 
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Casimir Liber

Adventurer
Wrote up a Trog Chieftain but I'm not 100% sure about it. Seems slightly vanilla, just an upgraded version of the Warchief.

Although that is how the AD&D version was I'd like to give it something extra. Will have to think about it…
Gygax was good at vanilla - alot of 1e stuff was very vanilla, but I guess it was early days. Can you see the Champion of Laogzed stats on dndbeyond? they are here - public version here if you can't see.

Maybe give a leader type a Feat? Inspiring Leader? Resilient? Slasher? Charger?
 

Cleon

Legend
...On a roll!!

both look great - only other thing I thought of was something like "Troglodyte tribes will pick up and use random weapons and armour from time to time. If so, the largest and strongest members (i.e. leader-types) will most likely be using them"


WRT credits, I wrote something, which I've now deleted but I guess a truncated history, so

(Brief Statistics for troglodyte leaders and chiefs were given in the 1e and 2e Monster Manuals [Idk what happened in 3e as I never owned the 3e books ...was in my hiatus...])

In 3E Troglodytes advance by character class, but unlike most humanoid monsters their Monster Manual organization does not list levels, only that they pal around with monitor lizards, their Org line is:

Organization: Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)

The flavour text does say they are "ruled by the largest and fiercest among them, with subchieftains who have distinguished themselves in battle" but offers no classes or levels, although it does mention they revere Laogzed and their advancement gives their Favoured Class as cleric.

One would think they'd have something more like a Bugbear's "Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)" instead, with mention of subchiefs, chieftains and maybe a shaman of Laogzed.

There are class-leveled 3E trogs scattered about various WotC products, but they're either boring (an ordinary troglodyte with a level of barbarian or a couple of levels of cleric or adept) or weird (such as the illithid-grafted troglodytes in Dungeon #122's "Last Resting Place" or the 10th-level troglodyte ghast fighters in the Dungeon #150's "Prince of Demons").
 

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