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Converting from Rifts to D20
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<blockquote data-quote="wingsandsword" data-source="post: 2323922" data-attributes="member: 14159"><p>There have been a number of Rifts/d20 Conversion threads, here are a few:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=115987" target="_blank">http://www.enworld.org/forums/showthread.php?t=115987</a> (What game system do you play Rifts with?)</p><p><a href="http://www.enworld.org/forums/showthread.php?t=124612" target="_blank">http://www.enworld.org/forums/showthread.php?t=124612</a> (Why is Palladium so anti-d20?)</p><p><a href="http://www.enworld.org/forums/showthread.php?t=88352" target="_blank">http://www.enworld.org/forums/showthread.php?t=88352</a> (Rifts d20?)</p><p></p><p>My two cents on some actual mechanical conversion issues:</p><p></p><p>The effect that megadamage is trying to model can properly be mimiced in d20 with Damage Reduction and Hardness. DR 15/Magic is probably a good place to start: nigh immune to mundane weapons, but big guns, magic and high tech will still wear you down.</p><p></p><p>Juicer is probably best as an initial template, with an AdC that builds on it. Maniac template from Menace Manual and the Dreadnought AdC from d20 Future are probably good substitutes until you come up with something specific.</p><p></p><p>There is probably enough raw "Crunch" between d20 Modern/Past/Future/Apocalypse, the Menace Manual, Urban Arcana and Weapons Locker (not to mention popular 3rd party books like the Modern Players Companion) to do just about everything you want for a RIFTS game, if you're willing to change the flavor text on some things (and occasionally import from D&D).</p><p></p><p>You should probably set the MDT back to 50, given how big some things in RIFTS get, and how big the damage is thrown around, MDT=50 is for higher power games, which this defnitely is.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2323922, member: 14159"] There have been a number of Rifts/d20 Conversion threads, here are a few: [url]http://www.enworld.org/forums/showthread.php?t=115987[/url] (What game system do you play Rifts with?) [url]http://www.enworld.org/forums/showthread.php?t=124612[/url] (Why is Palladium so anti-d20?) [url]http://www.enworld.org/forums/showthread.php?t=88352[/url] (Rifts d20?) My two cents on some actual mechanical conversion issues: The effect that megadamage is trying to model can properly be mimiced in d20 with Damage Reduction and Hardness. DR 15/Magic is probably a good place to start: nigh immune to mundane weapons, but big guns, magic and high tech will still wear you down. Juicer is probably best as an initial template, with an AdC that builds on it. Maniac template from Menace Manual and the Dreadnought AdC from d20 Future are probably good substitutes until you come up with something specific. There is probably enough raw "Crunch" between d20 Modern/Past/Future/Apocalypse, the Menace Manual, Urban Arcana and Weapons Locker (not to mention popular 3rd party books like the Modern Players Companion) to do just about everything you want for a RIFTS game, if you're willing to change the flavor text on some things (and occasionally import from D&D). You should probably set the MDT back to 50, given how big some things in RIFTS get, and how big the damage is thrown around, MDT=50 is for higher power games, which this defnitely is. [/QUOTE]
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