Converting "generic setting" second edition monsters

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Shade

Monster Junkie
A tether beast is about 20 feet long and weighs about x pounds.

(A behir is about 40 feet long and weighs about 4,000 pounds)

Tether beasts speak ...

(Behirs speak Common)
 

freyar

Extradimensional Explorer
Shade said:
A tether beast is about 20 feet long and weighs about x pounds.

(A behir is about 40 feet long and weighs about 4,000 pounds)

Tether beasts speak ...

(Behirs speak Common)

Let's go with 2000 - 2500 lb. For the language, it's too bad there's no Chronal or similar elemental language for time. We could go with Common or Infernal/Abyssal given its alignment.
 





Shade

Monster Junkie
I found this one's stats posted while looking at the remaining unconverted stats, so figured we'd tackle it.

From AD&D 2nd Edition Trading Cards #606

Carcavulp
Armor Class: 4
THAC0: 15
Movement: 15
Hit Dice: 6 + 3
Alignment: Neutral Good
Size: M (4' tall, 6' long)
Intelligence: Low (5-7)
Combat: #AT 3 + special: Dmg 1-6/1-6/2-26; special attack is a bonus of +4 to attack and damage due to its strength and speed
Description: The carcavulp is a magically created creature combining the best attributes of the fox and wolverine. The creature has enlarged size, giving it greater muscle mass and strength. Carcavulps can be created to recognize a specific master.
 

Shade

Monster Junkie
Medium Magical Beast?

Stats of component creatures:

Wolverine (M): Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10, +2 natural armor
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft
Fox (S): Str 11, Dex 19, Con 11, Int 2, Wis 12, Cha 7, +0 natural
Speed: 40 ft.

Taking the best of both yields:

Str 14, Dex 19, Con 19, Int 2, Wis 12, Cha 10, +2 natural armor
Speed: 40 ft. (8 squares), burrow 10 ft., climb 10 ft


Both have scent.

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
 
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