Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Maztica and Horde monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 1295590" data-attributes="member: 1241"><p>ok, here we go!</p><p></p><p>Chac</p><p></p><p>CLIMATE/TERRAIN: Mountain caves</p><p>FREQUENCY: Very rare</p><p>ORGANIZATION: Clan</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Special</p><p>INTELLIGENCE: Very high (11-14)</p><p>TREASURE: Special</p><p>ALIGNMENT: Lawful neutral</p><p>NO. APPEARING: 1-4</p><p></p><p>ARMOR CLASS: 4</p><p>MOVEMENT: 12, Fl 12</p><p>HIT DICE: 5</p><p>THAC0: 15</p><p>NO. OF ATTACKS: 3</p><p>DAMAGE/ATTACK: 1-3/1-3/1-3</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: 30%</p><p>SIZE: M (5'-7' tall)</p><p>MORALE: Steady</p><p>XP VALUE:</p><p></p><p>Chacs look much like slender jaguars. They generally travel on all fours, but they may assume a bipedal stance as well where upon they look much like werejaguars.</p><p></p><p>These spirits help control the rains in Maztica. From their cave lairs high in the mountains, they send rain out to the countryside. Those rare people who see a chac will observe tears trickling incessantly down its cheeks. This is not from any kind of sadness, but rather a sign of the creature's aquatic affinities.</p><p></p><p>Chacs are associated with a certain color, depending on where they live. Those in northern Maztica are associated with blue, those in the east with black, those in the south with red, and those in the west with yellow. Chacs in central Maztica are associated with green. A chac's eyes are of the appropriate color, and when one assumes gaseous form the mist is tinted with that same color. Thus, a chac in southern Maztica has red eyes, and its mist is reddish.</p><p></p><p>COMBAT: Chacs always seek to avoid combat, fighting only if they are threatened and no escape is possible. They possess magical abilities which they will use to protect themselves if need be. A chac can cast spells as if it were a 5th level priest of Azul, but can cast only water-related spells from the elemental sphere. In addition, they can cast weather summoning once per week, and assume gaseous form (as per the potion) four times per day.</p><p></p><p>HABITAT/SOCIETY: These creatures are nonviolent by nature, preferring to use their magical powers to govern the weather near their lairs. Though they use spells as if they were priests of Azul, only half are actually servants of the Giver of Rain and Taker of Breath. Those that serve Azul directly have evil tendencies, and some of these share lairs with rain dragons, or tlalocoatl. Most chacs may be appeased by local natives through gifts of food, while evil members of their race, especially those living with tlalocoatls, often demand a sacrifice of some sort.</p><p></p><p>If more than one chac is encountered, it will usually be a family group; with one male, one female, and one or two offspring (equal chance of either sex). Chacs have an elaborate mating ritual, involving merging essences while in gaseous form. The birth of a baby chac takes place a year later, and is often celebrated by all nearby chacs, who gather and produce a tremendous rainstorm.</p><p></p><p>Chacs tend to live long lives, some reaching ages of 100 years or more. A young chac stays with its parents until it reaches maturity (about five years). The death of a chac is generally followed by a drought of 1-4 weeks in length while nearby chacs are mourning, though some droughts last longer or are influenced by tlalocoatls.</p><p></p><p>Chacs are very shy and reclusive, and almost always avoid direct contact with intelligent humanoid life. Too many of their legends tell of chacs being captured by humans and harmed if they refused to produce rain in accordance with the whims of their captors. If a chac is captured, and other chacs find the identities of the offenders, they bring their combined powers to bear on the perpetrators, causing flooding or drought until the offenders release the prisoner and atone for their actions.</p><p></p><p>ECOLOGY: Chacs eat a combination of things, including meat and cocoa beans, but water is their main source of nourishment.</p><p></p><p>Chacs always have a hoard of 100-1000 cocoa beans in their lair, and they use the beans to produce a chocolate drink of which they are very fond. Chacs also collect art objects, especially carved jade and turquoise, but rarely of gold or other metal. A typical chac lair contains art pieces worth 200-800 gq.</p><p></p><p>Chacs have no natural enemies, and they get along with most denizens of their areas. However, a rain dragon will sometimes attack a chac to gain the moisture in its body. The rare humans who find chacs will sometimes seek to capture it, thinking to thus gain control over the rains.</p><p></p><p>Chac skin may be used as a material component for potions of gaseous form or sweetwater, while their claws are useful for some forms of hishna magic.</p><p></p><p></p><p></p><p></p><p>some preliminary stats for the chac:</p><p></p><p><strong>Chac</strong></p><p>Medium Fey? (Shapechanger?)</p><p>Hit Dice: 5d(4)+X (X hp)</p><p>Initiative: +X</p><p>Speed: 30 ft (6 squares), fly 30 ft (perfect?)</p><p>Armor Class: 16 (+X Dex, +X natural), touch X, flat-footed X</p><p>Base Attack/Grapple: +X/+X</p><p>Attack: </p><p>Full Attack: 2 claws and bite? (1d3 each)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: spell-like abilities, spells</p><p>Special Qualities: gaseous form, spell resistance 17</p><p>Saves: Fort +X Ref +X Will +X </p><p>Abilities: Str X, Dex X, Con X, Int 13, Wis X, Cha X</p><p>Skills: X</p><p>Feats: X</p><p></p><p>Environment: Warm mountains</p><p>Organization: Solitary or family (2-4)</p><p>Challenge Rating: X</p><p>Treasure: ?</p><p>Alignment: Usually lawful neutral</p><p>Advancement: 9-16 HD (Medium); 17-24 HD (Large)</p><p>Level Adjustment: +X</p><p></p><p></p><p></p><p>COMBAT</p><p></p><p></p><p></p><p>Originally found in the Maztica Campaign Setting boxed set</p></blockquote><p></p>
[QUOTE="BOZ, post: 1295590, member: 1241"] ok, here we go! Chac CLIMATE/TERRAIN: Mountain caves FREQUENCY: Very rare ORGANIZATION: Clan ACTIVITY CYCLE: Any DIET: Special INTELLIGENCE: Very high (11-14) TREASURE: Special ALIGNMENT: Lawful neutral NO. APPEARING: 1-4 ARMOR CLASS: 4 MOVEMENT: 12, Fl 12 HIT DICE: 5 THAC0: 15 NO. OF ATTACKS: 3 DAMAGE/ATTACK: 1-3/1-3/1-3 SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 30% SIZE: M (5'-7' tall) MORALE: Steady XP VALUE: Chacs look much like slender jaguars. They generally travel on all fours, but they may assume a bipedal stance as well where upon they look much like werejaguars. These spirits help control the rains in Maztica. From their cave lairs high in the mountains, they send rain out to the countryside. Those rare people who see a chac will observe tears trickling incessantly down its cheeks. This is not from any kind of sadness, but rather a sign of the creature's aquatic affinities. Chacs are associated with a certain color, depending on where they live. Those in northern Maztica are associated with blue, those in the east with black, those in the south with red, and those in the west with yellow. Chacs in central Maztica are associated with green. A chac's eyes are of the appropriate color, and when one assumes gaseous form the mist is tinted with that same color. Thus, a chac in southern Maztica has red eyes, and its mist is reddish. COMBAT: Chacs always seek to avoid combat, fighting only if they are threatened and no escape is possible. They possess magical abilities which they will use to protect themselves if need be. A chac can cast spells as if it were a 5th level priest of Azul, but can cast only water-related spells from the elemental sphere. In addition, they can cast weather summoning once per week, and assume gaseous form (as per the potion) four times per day. HABITAT/SOCIETY: These creatures are nonviolent by nature, preferring to use their magical powers to govern the weather near their lairs. Though they use spells as if they were priests of Azul, only half are actually servants of the Giver of Rain and Taker of Breath. Those that serve Azul directly have evil tendencies, and some of these share lairs with rain dragons, or tlalocoatl. Most chacs may be appeased by local natives through gifts of food, while evil members of their race, especially those living with tlalocoatls, often demand a sacrifice of some sort. If more than one chac is encountered, it will usually be a family group; with one male, one female, and one or two offspring (equal chance of either sex). Chacs have an elaborate mating ritual, involving merging essences while in gaseous form. The birth of a baby chac takes place a year later, and is often celebrated by all nearby chacs, who gather and produce a tremendous rainstorm. Chacs tend to live long lives, some reaching ages of 100 years or more. A young chac stays with its parents until it reaches maturity (about five years). The death of a chac is generally followed by a drought of 1-4 weeks in length while nearby chacs are mourning, though some droughts last longer or are influenced by tlalocoatls. Chacs are very shy and reclusive, and almost always avoid direct contact with intelligent humanoid life. Too many of their legends tell of chacs being captured by humans and harmed if they refused to produce rain in accordance with the whims of their captors. If a chac is captured, and other chacs find the identities of the offenders, they bring their combined powers to bear on the perpetrators, causing flooding or drought until the offenders release the prisoner and atone for their actions. ECOLOGY: Chacs eat a combination of things, including meat and cocoa beans, but water is their main source of nourishment. Chacs always have a hoard of 100-1000 cocoa beans in their lair, and they use the beans to produce a chocolate drink of which they are very fond. Chacs also collect art objects, especially carved jade and turquoise, but rarely of gold or other metal. A typical chac lair contains art pieces worth 200-800 gq. Chacs have no natural enemies, and they get along with most denizens of their areas. However, a rain dragon will sometimes attack a chac to gain the moisture in its body. The rare humans who find chacs will sometimes seek to capture it, thinking to thus gain control over the rains. Chac skin may be used as a material component for potions of gaseous form or sweetwater, while their claws are useful for some forms of hishna magic. some preliminary stats for the chac: [b]Chac[/b] Medium Fey? (Shapechanger?) Hit Dice: 5d(4)+X (X hp) Initiative: +X Speed: 30 ft (6 squares), fly 30 ft (perfect?) Armor Class: 16 (+X Dex, +X natural), touch X, flat-footed X Base Attack/Grapple: +X/+X Attack: Full Attack: 2 claws and bite? (1d3 each) Space/Reach: 5 ft/5 ft Special Attacks: spell-like abilities, spells Special Qualities: gaseous form, spell resistance 17 Saves: Fort +X Ref +X Will +X Abilities: Str X, Dex X, Con X, Int 13, Wis X, Cha X Skills: X Feats: X Environment: Warm mountains Organization: Solitary or family (2-4) Challenge Rating: X Treasure: ? Alignment: Usually lawful neutral Advancement: 9-16 HD (Medium); 17-24 HD (Large) Level Adjustment: +X COMBAT Originally found in the Maztica Campaign Setting boxed set [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Maztica and Horde monsters
Top