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Converting Maztica and Horde monsters
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<blockquote data-quote="Shade" data-source="post: 1310690" data-attributes="member: 287"><p>Suggested Skill Ranks: Concentration 8, Diplomacy 8, Escape Artist 8, Hide 8, Knowledge (nature) 8, Move Silently 8, Sense Motive 8</p><p></p><p>Feats: Weapon Finesse and Improved Initiative (or Dodge and Mobility--they like to flee)</p><p></p><p>CR: 5? (Doens't the ability to cast spells as an Xth-level spellcaster usually require at least that CR?) Their other abilities don't really warrant a CR increase.</p><p></p><p>Treasure: Standard</p><p></p><p>Weight: A jaguar is fairly comparable to a leopard which weighs 120 lbs. Since a chac resembles a "slender jaguar", this should work.</p><p></p><p>Chacs speak Common and Sylvan.</p><p></p><p>Caster level 10th for spell-likes?</p><p></p><p>Spells: Chacs can cast divine spells as 5th-level clerics. A chac has access to the following domains: Air and Water. The save DCs are Wisdom-based.</p><p></p><p>Typical Cleric Spells Prepared (5/4+1/2+1/1+1; save DC 11 + spell level): 0--create water, detect magic, detect poison, purify food and drink, read magic; 1st--bless water, entropic shield, obscuring mist*, sanctuary, summon monster I; 2nd--owl's wisdom, resist energy, wind wall*; 3rd--summon monster III, water breathing*. </p><p>*Domain spell. Domains: Air and Water.</p></blockquote><p></p>
[QUOTE="Shade, post: 1310690, member: 287"] Suggested Skill Ranks: Concentration 8, Diplomacy 8, Escape Artist 8, Hide 8, Knowledge (nature) 8, Move Silently 8, Sense Motive 8 Feats: Weapon Finesse and Improved Initiative (or Dodge and Mobility--they like to flee) CR: 5? (Doens't the ability to cast spells as an Xth-level spellcaster usually require at least that CR?) Their other abilities don't really warrant a CR increase. Treasure: Standard Weight: A jaguar is fairly comparable to a leopard which weighs 120 lbs. Since a chac resembles a "slender jaguar", this should work. Chacs speak Common and Sylvan. Caster level 10th for spell-likes? Spells: Chacs can cast divine spells as 5th-level clerics. A chac has access to the following domains: Air and Water. The save DCs are Wisdom-based. Typical Cleric Spells Prepared (5/4+1/2+1/1+1; save DC 11 + spell level): 0--create water, detect magic, detect poison, purify food and drink, read magic; 1st--bless water, entropic shield, obscuring mist*, sanctuary, summon monster I; 2nd--owl's wisdom, resist energy, wind wall*; 3rd--summon monster III, water breathing*. *Domain spell. Domains: Air and Water. [/QUOTE]
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