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Converting Maztica and Horde monsters
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<blockquote data-quote="Shade" data-source="post: 1329482" data-attributes="member: 287"><p>Gathering what we've got so far...</p><p></p><p><strong>H’Calos</strong></p><p>Colossal Magical Beast</p><p>Hit Dice: 20d10+X (X hp)</p><p>Initiative: +X</p><p>Speed: 25 ft (5 squares), burrow 20 ft</p><p>Armor Class: 23+ (-8 size, +X Dex, +X natural), touch X, flat-footed X</p><p>Base Attack/Grapple: +20/+36+Str</p><p>Attack: Bite +X melee (2d10+X)</p><p>Full Attack: Bite +X melee (2d10+X) or 4 claws +X melee (1d6+X)</p><p>Space/Reach: 30 ft/20 ft?</p><p>Special Attacks: Crush, frightful presence, improved grab, rend, swallow whole </p><p>Special Qualities: Damage reduction (5/epic?), darkvision 60 ft., immunity to fire and gas, low-light vision, spell resistance (CR +12?), tremorsense X ft.</p><p>Saves: Fort +12 Ref +12 Will +6</p><p>Abilities: Str X, Dex X, Con X, Int 4, Wis X, Cha X (Suggested: Str 43, Dex 7, Con 27, Int 4, Wis 12, Cha 4)</p><p>Skills: 23 Hide -16 (size)</p><p>Feats: 7 (Multiattack?)</p><p></p><p>Environment: Any warm land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: X</p><p>Treasure: Triple standard</p><p>Alignment: Always chaotic neutral</p><p>Advancement: ---</p><p>Level Adjustment: ---</p><p></p><p><em>Description.</em></p><p></p><p>H’Calos is 100 feet long and weighs X pounds.</p><p></p><p>H’Calos speaks X.</p><p></p><p>COMBAT</p><p></p><p>Crush (Ex): H’Calos can land on opponents three or more size categories smaller than itself as a full-round action, using its whole body to crush them. A crush attack affects as many creatures as can fit under H’Calos's body. Each creature in the affected area must succeed at a Reflex save (DC X) or be pinned, automatically taking X points of bludgeoning damage. Thereafter, if H’Calos chooses to maintain the pin, treat it as a normal grapple attack (grapple bonus +40). While pinned, the opponent takes crush damage each round.</p><p></p><p>[I made it a full-round action rather than standard, since crush is usually for flying creatures, and H'Calos actually has to rear up.]</p><p></p><p>Frightful Presence (Ex): Whenever H’Calos attacks or charges, each creature in a X-foot radius that has fewer HD than it does must make a DC X Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD).</p><p></p><p>Improved Grab (Ex): To use this ability, H’Calos must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If H’Calos wins the grapple check, it establishes a hold and can rake with its front claws and can attempt to swallow the foe the following round.</p><p></p><p>Rend (Ex): If H’Calos hits with two or more claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional X points of damage.</p><p></p><p>Swallow Whole (Ex): H’Calos can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes X points of crushing damage plus 2d8 points of acid damage per round from H’Calos's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. H’Calos's interior can hold X Gargantuan, X Huge, X Large, X Medium, X Small, X Tiny, or X Diminutive or smaller opponents.</p><p></p><p>Originally found in module FMA2 – Endless Armies (1991, Jeff Grubb).</p></blockquote><p></p>
[QUOTE="Shade, post: 1329482, member: 287"] Gathering what we've got so far... [B]H’Calos[/B] Colossal Magical Beast Hit Dice: 20d10+X (X hp) Initiative: +X Speed: 25 ft (5 squares), burrow 20 ft Armor Class: 23+ (-8 size, +X Dex, +X natural), touch X, flat-footed X Base Attack/Grapple: +20/+36+Str Attack: Bite +X melee (2d10+X) Full Attack: Bite +X melee (2d10+X) or 4 claws +X melee (1d6+X) Space/Reach: 30 ft/20 ft? Special Attacks: Crush, frightful presence, improved grab, rend, swallow whole Special Qualities: Damage reduction (5/epic?), darkvision 60 ft., immunity to fire and gas, low-light vision, spell resistance (CR +12?), tremorsense X ft. Saves: Fort +12 Ref +12 Will +6 Abilities: Str X, Dex X, Con X, Int 4, Wis X, Cha X (Suggested: Str 43, Dex 7, Con 27, Int 4, Wis 12, Cha 4) Skills: 23 Hide -16 (size) Feats: 7 (Multiattack?) Environment: Any warm land and underground Organization: Solitary Challenge Rating: X Treasure: Triple standard Alignment: Always chaotic neutral Advancement: --- Level Adjustment: --- [I]Description.[/I] H’Calos is 100 feet long and weighs X pounds. H’Calos speaks X. COMBAT Crush (Ex): H’Calos can land on opponents three or more size categories smaller than itself as a full-round action, using its whole body to crush them. A crush attack affects as many creatures as can fit under H’Calos's body. Each creature in the affected area must succeed at a Reflex save (DC X) or be pinned, automatically taking X points of bludgeoning damage. Thereafter, if H’Calos chooses to maintain the pin, treat it as a normal grapple attack (grapple bonus +40). While pinned, the opponent takes crush damage each round. [I made it a full-round action rather than standard, since crush is usually for flying creatures, and H'Calos actually has to rear up.] Frightful Presence (Ex): Whenever H’Calos attacks or charges, each creature in a X-foot radius that has fewer HD than it does must make a DC X Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). Improved Grab (Ex): To use this ability, H’Calos must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If H’Calos wins the grapple check, it establishes a hold and can rake with its front claws and can attempt to swallow the foe the following round. Rend (Ex): If H’Calos hits with two or more claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional X points of damage. Swallow Whole (Ex): H’Calos can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes X points of crushing damage plus 2d8 points of acid damage per round from H’Calos's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. H’Calos's interior can hold X Gargantuan, X Huge, X Large, X Medium, X Small, X Tiny, or X Diminutive or smaller opponents. Originally found in module FMA2 – Endless Armies (1991, Jeff Grubb). [/QUOTE]
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