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Converting Maztica and Horde monsters
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<blockquote data-quote="BOZ" data-source="post: 1473206" data-attributes="member: 1241"><p>took a crack at working up some of her powers:</p><p></p><p>Spell-Like Abilities: 1/day - animal growth (DC X), blink, color spray (DC X), control weather, deeper darkness, dimension door (DC X), giant vermin, hold animal (DC X), locate creature, project image (DC X), rainbow pattern (DC X), repel vermin, reverse gravity (DC X), speak with animals, summon swarm, telekinesis (DC X), teleport (DC X), vanish (DC X), whispering wind, wind wall. Caster level Xth. The save DCs are Charisma-based.</p><p></p><p>We should consider changing some of those times per day to “at will”. Maybe not most of them, though.</p><p></p><p>Charm Reptiles (Sp): Gaumahavi can use this ability X times per day. It works as a mass charm spell that affects only reptilian animals. Gaumahavi can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.</p><p></p><p>Breath Weapon (Su?): Gaumahavi can breathe out a great cloud of powdery, purple dust, 9 times per day. This cloud is 5 feet in diameter at her end, and 50 feet long at the end, and 100 feet long total. All breathing creatures in that area must succeed at a Fort save (DC X) or spend that round choking and coughing. Any creature that fails its saving throw must make a new saving throw every subsequent round, or continue choking on the dust. For every round a creature spends choking, it takes (3d6?) points of nonlethal damage.</p><p></p><p>Control Winds (Sp?): Gaumahavi can use control winds, at will. She can affect up to a 1500-foot radius around her.</p><p></p><p>Is this what you meant for this? (not sure how to incorporate the 2d4 points of damage per round):</p><p></p><p>Dust Storm (Sp?): Gaumahavi can create a dust storm twice per day. This functions as the control weather spell, except that she can only create or do away with dust storms. This effect lasts for five rounds, knocking characters off their feet on a failed Reflex save (DC X). The save DC is Constitution-based.</p><p></p><p>Alternate Form (Su?): Gaumahavi can assume the form of any predatory animal of (Colossal?) size or smaller as a standard action. This ability functions as a polymorph spell cast on herself (caster level Xth), except that Gaumahavi does not regain hit points for changing form. Gaumahavi can remain in her alternate form until she chooses to assume a new one or return to her natural form.</p><p></p><p>Very very rough, but:</p><p></p><p>“Astral Form” (Su?): Gaumahavi can use astral projection on herself only, as a standard action. She leaves behind a small portion of herself, consisting of a form of purple dust, on the Material plane. This form functions as the gaseous form spell, and allows her to see and hear anything that goes on around her. She can guide this form to any location on the Material plane, using her winds. She can reenter the Material plane wherever her dust form exists.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1473206, member: 1241"] took a crack at working up some of her powers: Spell-Like Abilities: 1/day - animal growth (DC X), blink, color spray (DC X), control weather, deeper darkness, dimension door (DC X), giant vermin, hold animal (DC X), locate creature, project image (DC X), rainbow pattern (DC X), repel vermin, reverse gravity (DC X), speak with animals, summon swarm, telekinesis (DC X), teleport (DC X), vanish (DC X), whispering wind, wind wall. Caster level Xth. The save DCs are Charisma-based. We should consider changing some of those times per day to “at will”. Maybe not most of them, though. Charm Reptiles (Sp): Gaumahavi can use this ability X times per day. It works as a mass charm spell that affects only reptilian animals. Gaumahavi can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell. Breath Weapon (Su?): Gaumahavi can breathe out a great cloud of powdery, purple dust, 9 times per day. This cloud is 5 feet in diameter at her end, and 50 feet long at the end, and 100 feet long total. All breathing creatures in that area must succeed at a Fort save (DC X) or spend that round choking and coughing. Any creature that fails its saving throw must make a new saving throw every subsequent round, or continue choking on the dust. For every round a creature spends choking, it takes (3d6?) points of nonlethal damage. Control Winds (Sp?): Gaumahavi can use control winds, at will. She can affect up to a 1500-foot radius around her. Is this what you meant for this? (not sure how to incorporate the 2d4 points of damage per round): Dust Storm (Sp?): Gaumahavi can create a dust storm twice per day. This functions as the control weather spell, except that she can only create or do away with dust storms. This effect lasts for five rounds, knocking characters off their feet on a failed Reflex save (DC X). The save DC is Constitution-based. Alternate Form (Su?): Gaumahavi can assume the form of any predatory animal of (Colossal?) size or smaller as a standard action. This ability functions as a polymorph spell cast on herself (caster level Xth), except that Gaumahavi does not regain hit points for changing form. Gaumahavi can remain in her alternate form until she chooses to assume a new one or return to her natural form. Very very rough, but: “Astral Form” (Su?): Gaumahavi can use astral projection on herself only, as a standard action. She leaves behind a small portion of herself, consisting of a form of purple dust, on the Material plane. This form functions as the gaseous form spell, and allows her to see and hear anything that goes on around her. She can guide this form to any location on the Material plane, using her winds. She can reenter the Material plane wherever her dust form exists. [/QUOTE]
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