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Converting Maztica and Horde monsters
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<blockquote data-quote="Shade" data-source="post: 1508710" data-attributes="member: 287"><p>That is why "conversion by committee" works so well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Get ready to "whoof" again...</p><p> </p><p>Add to SA line: improved grab, pounce, rake</p><p> </p><p>Add to SQ line: Blindsense 60 ft., immunity to sleep and paralysis, keen senses</p><p> </p><p>Do we want to give her frightful presence and damage reduction as well?</p><p> </p><p>Crush DC is indeed 39.</p><p> </p><p>Dust Storm: Add "The save DC is Charisma-based." and change DC to 36.</p><p> </p><p>Rake: Attack bonus +46 melee, damage 4d6+9.</p><p> </p><p>Tail sweep DC is indeed 39.</p><p> </p><p>Is the Fort DC allowed for the control winds spell set by the caster level or the standard wind DC?</p><p> </p><p>"Wind Strength: For every three caster levels, you can increase or decrease wind strength by one level. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effect of being in the windy area."</p><p> </p><p>If it is set by caster level, then we'll need to add caster level to the ability.</p></blockquote><p></p>
[QUOTE="Shade, post: 1508710, member: 287"] That is why "conversion by committee" works so well. :D Get ready to "whoof" again... Add to SA line: improved grab, pounce, rake Add to SQ line: Blindsense 60 ft., immunity to sleep and paralysis, keen senses Do we want to give her frightful presence and damage reduction as well? Crush DC is indeed 39. Dust Storm: Add "The save DC is Charisma-based." and change DC to 36. Rake: Attack bonus +46 melee, damage 4d6+9. Tail sweep DC is indeed 39. Is the Fort DC allowed for the control winds spell set by the caster level or the standard wind DC? "Wind Strength: For every three caster levels, you can increase or decrease wind strength by one level. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effect of being in the windy area." If it is set by caster level, then we'll need to add caster level to the ability. [/QUOTE]
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